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BatMUD Forums > Ideas-wanted > crimson

 
 
#1
15 Jan 2003 09:22
 
 
not a flame, but just a point : why add more skills to crimsons (making it to
look nicer?) but in practise almost everything you suggest would be simply
dodge/parry/bash upgrades ? If you wish to gain more power over newbies,
raising traincost and perhaps a bit the effectiveness of those skills would
end up in the same and simpler result than adding numerous skills virtually
doing nothing than being cute.

Nice addition from newbies point of view (=mine) would be that you cannot max
2 guils to the top, so it would indeed have some effect which guild
(barb/ranger/crimson) (loc/priest/tiger/spider) you would have as the 1st and
thiiii best guild. This way complaining highbies could get more free lvls for
their bibbelsize ss+'s and compensate the need of tps by societys!

\o/

 
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Cilwand
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