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BatMUD Forums > Ideas-wanted > Re: Monk guild leader

 
 
#1
19 Jan 2003 23:30
 
 
I was considering Monk guild to get a feel of batmud kung fu, batfu. Then the
pessimist in me said, 'that'll be this same hack'n'slash stuff but you don't
need to repair or prot your fists, look! not a single scratch!" I thought
Monks would need more depth like that constant seek of balance between
spirituality and physical side. The Yin and Yang stuff, man! It would affect
everything a monk does: if his physical skill %s summed should be roughly the
same as other skills' & combined, his HPmax (or EPmax) should be roughly the
same as SP, his offensive skills should be equal to his def skills, if he
does, he should wear eq ("suitable for a man of such mastery") that reflects
his skills/level, he should spend equal amount of time doing physical stuff
(regening EP or HP) and spiritual stuff (idling®ening SP but EP and
especially HP should stay at max that time)



maybe his bank account total should be the same as his tot exp, and all other
such things. the better the balance between these things, the better bonus for
doing stuff (more exp, faster regen, happier god, better luck)



 
 
 
Koomikko
14d, 14h, 43m, 42s old
Level:
37