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BatMUD Forums > Ideas-wanted > Re: skill duration

 
 
#1
10 Sep 2002 19:51
 
 
Level: 50 Age: 2y, 14d, 12h, 41min and 59s
Shinarae wrote:
that are not random are pretty easy to count. The only reason I can think of
for the Skill:### timer would be to make triggers to inform party members when
your iron palm (or whatever) would go off, or to know yourself -- the exact
opposite of what a random skill duration was meant to do. Have you noticed
that Tiamat gloves are extremely rare, on one of BatMUD's most powerful
monsters, and currently ungettable? Adding a skill 'skill eye' or whatever
would devalue those items and, yes, mortals would complain loudly. And, they
would be right.
Thus, I say again, no.
Shinarae Lluminus
Well, the other half of my msg was stating that if the skill message
would be random, then you'd get a vague message like 'You are feeling
focused' or something alike - to show that the skill will go within
1-2 rounds, depending on your metabolism.
I mean, that IS 'realistic' for one to know when he's ready to do something..