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BatMUD Forums > Ideas-wanted > Re: nomad weaklings

 
 
#1
19 Mar 2003 20:31
 
 
give nomads a skill that will get them to their startloc, make it cost 5k eps,
i dont care.. its damn miserable having to sit around places trying to beg and
plead for a summon if you are in the middle of nowhere and in a hurry so
running home and stopping to camp and regen eps is not an option

no trees just makes quick chesting harder for nomads, all the other
backgrounds have it good, they get to join navs... ( nomads are the gimps ot
batmud!)

 
 
 
Glaurung
251d, 23h, 5m, 36s old
Level:
55
 
 
#2
20 Mar 2003 08:28
 
 
Actually, I believe monks and templars do not get access to navs
either (that templar lack thing always annoyyed me). Some
guilds just have advantages & disadvantages, one of those being
access to the nav guild. Shrug.

 
 
 
Grimmm
197d, 7h, 17m, 18s old
Level:
90
 
 
#3
20 Mar 2003 08:28
 
 
Grimmm wrote:
Actually, I believe monks and templars do not get access to navs
either (that templar lack thing always annoyyed me). Some
guilds just have advantages & disadvantages, one of those being
access to the nav guild. Shrug.

actually i was talking of the background, not certain guilds. monks and
templars have the option of getting navs by taking druids/nuns/tarmalens too

 
 
 
Glaurung
252d, 7h, 43m, 48s old
Level:
50