I think it would be kind of cool to make saccing dependent on both the item,
and the player saccing it. So, someone might get lik 700k sac value from
amazon bplate, and someone else might get 1M sac value. This way, crap eq (no
stats, or shitty stats, but higher than normal eq) could be worth something to
someone else. This could produce more sales, and also add some
(randomness/chaos) to the saccing process.
Just my 2 cents.
-Hackop