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BatMUD Forums > Ideas-wanted > Re: Spice, flavour, curry.

 
 
#1
01 Apr 2003 13:30
 
 

1. Mage. Utterly boring guild. It's been asked a few times, to add something
to make it interesting again (channellers kick mage butt 24/7).

2. Necromancers. What? Who? When?

3. Abuseprot. Yeah, less eq into the game (admin point of view(understandable))
, but it has a very negative effect on partying, esp since 9man parties. It
takes hours to find out what to kill with what members, who has killed what,
and when. BORING.

//G

 
 
 
Gotrek
1y, 26d, 12h, 29m, 18s old
Level:
100
 
 
#2
01 Apr 2003 13:30
 
 
Gotrek wrote:
1. Mage. Utterly boring guild. It's been asked a few times, to add something
to make it interesting again (channellers kick mage butt 24/7).
I had a good idea (An archwizard said it was and archwizards are always
right!) for a "new" mage guild. It could be rather easily coded too. But:
1) The arcwizard in question stated that in his opinion mage guild (at least
one of them) will stay the way it is.
sc
2) No-one wants to code other person's ideas if they have own ideas. No matter
which one benefits the game more.
3) I am not going to wiz.

but anyways, if the policy has changed on mage guild and some wiz wants to do
something and needs ideas, I can try finding my "plans" for it.

++B¹

---
:wq!
++B¹

 
 
 
Thiamin
1y, 317d, 21h, 32m, 8s old
Level:
76