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BatMUD Forums > Ideas-wanted > eqraping

 
 
#1
30 Sep 2002 12:35
 
 
Level: 81 Age: 1y, 21d, 23h, 36min and 21s

The capability of players to "rape" a huge eq mob
is obviously limited by the frequncy at which this
mob is killable. I would think a simple solution
to this problem would be to limit the reset rate
of rooms in certain areas to be longer than a simple
load/clone after reboot.

This would obviously require serializing of some state
over boot, but I think continuity over reboots in
certain areas would add flavor to the game.

It would also give the admins the capability to
easily tune the frequency at which a mob can
be killed.