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BatMUD Forums > Ideas-wanted > Here's an Idea that might work

 
 
#1
01 Oct 2002 02:57
 
 
Level: 92 Age: 1y, 29d, 5h, 53min and 29s

(This is being posted on behalf of another mortal who was news banned by some
Nazi wizard)
All these mobs that are nigh undoable (hey, i failed thana, and reaver this
weekend!), a lot of mobs heal to full or get more powerful when somebody dies.
(black king, waino, reaver..) What about making it so that for every (enter
span of time of your choice here, for now say 2 weeks), the mob loses a level
until such a point as it hits a reasonable level (10 levels less than max?)
ie, if, for instance, we go and fail thana today.. in two weeks, he goes down
a level.. in two more weeks, he drops another level. (pullin numbers out of
ass now...) If thana is say, level 60, then after 20 weeks, he would drop to
level 50. If level 50 is considered borderline too easy, then level 50 becomes
the cap, and two weeks after it would not drop further, but stay at level
50.r, but stay at level 50.;[02:47]:Ewige (fnord+): This would be self
regulating as people would go try mobs that havn't been done in a while and
stay away from those that get raped as they'd be too hard.Flame away, (unless
yer lyth, in which case nobody gives a rats ass)