The second step is to target the buyers of the raped eq. Being a MUD based
very largely on eq, you cannot expect noobies to not want to buy the best
stuff they can get. Level limits are not entirely fair because if someone
takes the time and effort to save up 2M for some sword, he/she/it should be
able to use it. However, as encourageing the buying of eq is not wanted,
stats should be halfed (0r at least lowered) when the wielder/user did not
make it. But in order for this to really work, there needs to be an
alternative that people can use. Merchant made weaps/armour should be
changed. It may be very hard, but merchants should have more control of the
stats of the weaps/armours. That way players can order custom eq for
different prices. The merchants should be able to put a persons name (kinda
like alch rings, I think) on the eq as well, to personalize it. Perhaps maybe
even have the ability to 'buy' 0-1 +stats, to give it some power over random
shit you find in pcity shops. The idea being to give affordable, yet useable
eq, to players, and thusly lower the amout of eq mob stuff in the game. The
merch made stuff shouldnt be as good as mob eq, which will make people want to
do their own eq parties. They use merch eq till they get good enuf to make low
eq, and etc... up the line. Also, to keep the market from being flooded like
the alch rings were, some way of 'ordering' eq should be implemented. Like
merchs cant make a sword without haveing someone order it from them. Could
give more use to some of the paperwork skills merchs get. And orderform can
be purchased and sent to a merch, who then, like ress/raise can create the
item.