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BatMUD Forums > Ideas-wanted > Re: Outerworld

 
 
#1
06 May 2003 02:20
 
 
First of all, I must question Bahumat's experience if he can't walk from Skeep
to Donaru without dying. =P That being said, I do think that batworld could
use some new roads. For example areas/guilds like Brantis, Templars, Monks,
Locs etc. could have a road leading to them.

 
 
 
Bleezuz
1y, 294d, 15h, 53m, 25s old
Level:
100
 
 
#2
06 May 2003 02:20
 
 
Bleezuz wrote:
First of all, I must question Bahumat's experience if he can't walk from Skeep
to Donaru without dying. =P That being said, I do think that batworld could
use some new roads. For example areas/guilds like Brantis, Templars, Monks,
Locs etc. could have a road leading to them.
Roads are available, contact Duke. He made an offer sometime ago to provide
roads for 500k per room with a discount for bulk purchases.

That said, consider what you're asking, Navigators were removed for a reason.
Areas were flooded for a reason. It was made difficult to get around for a
reason.
Don't bother asking things that directly counter recent measures. It just
won't get implemented.
Lythlandria Sybranetyra
p.s. I agree with your first assessment.

 
 
 
Lythlandria
N e w b i e  H e l p e r
353d, 6h, 40m, 3s old
Level:
60
 
 
#3
06 May 2003 05:16
 
 
Bleezuz wrote:
First of all, I must question Bahumat's experience if he can't walk from Skeep
to Donaru without dying. =P That being said, I do think that batworld could
use some new roads. For example areas/guilds like Brantis, Templars, Monks,
Locs etc. could have a road leading to them.
I think he just said he was 10lvl nomad when he couldn't walk from skeep to
donaru

++ Shay Cevap

 
 
 
Shay
113d, 0h, 21m, 20s old
Level:
72