Uh, hi. My name is Alkor. I had an idea and was pointed here.
Erm, I want to be an artificer. After some research, I decided the best path
would be to go into alchemy, learn potions, salves, and rings, then into
mercantilism, and maybe finish up with some channeling so I could make wands
and from there start making stuff for everyone. As I looked, I ran into
tinkering and got sidetracked, and came up with a cosmic tinkering theory, and
found that salves weren't explored yet etc..
Then an idea came to me. I thought, what if there was a guild for artificery
in particular? Thoughts started arguing right away - if there was a guild that
made all-powreful items it would be cheese in a heartbeat. Plus it sounded too
similar to the other classes.
Then I came up with some other ideas. Say, that to join the artificers guild
you first had to complete EITHER merchant, Channeler, or Alchemist guild. This
got me thinking. Your background would decide the types of artifacts you could
make - merchants could make weapons and armor, alchemists could make rings,
and channelers could make wands.
All this still just sounded like some addon, and then I came up with the idea
of the skill Venerate. Venerate is probably really weird in comparison to
other skills. To start with, it has a sister skill in Design Artifact.
Whatever you choose to make into artifact (armor, weapon, ring, or wand, or
misc. object) has the ability to be affected by random 'applied' objects,
minerals, plants etc. This is random based on object type and player name.
DesignArtifact lets you discover what the effect would be of using X component
on Y object in artifact making... There would be various patterns and
variations from the pattern yada yada yada... Then, once you find several
components you like, you train Venerate to as high as you need and attempt a
veneration.
Venerate is the strange skill. It lets you combine multiple elements into the
object, applying all their effects, and then seal the object so it cannot be
repaired anymore. At various levels of training, veneration has a better
chance of succeeding with more components - a failure means loss of all. At
60%, theres an absolute of a single component combine. At 80%, 2 components.
At 100%, 3 components. Up to nine can be fused with the object.
But the most important thing about Venerate - the thing that prevents it being
cheesed - is A. Its incredibly high train cost,
and B. When Venerate is used, you lose all the training you have soaked into
it.

So when you want to make another artifact, you have to re-train
Venerate.
By loss of all at failure, that includes the experience, but each unsupprted
element halves the chance to succeed - so if you have 100% Venerate and try to
merge with 3, you will succeed, but if you try to merge 4 into the object,
there's a 50% chance you'll blow it. If you go for 5, there's just a 25%
chance of success, and it becomes more and more of a gamble with every addon
you try to make. Plus, the lifeline of these Artifacts is fixed since they
cannot be repaired and break down like all objects do.