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BatMUD Forums > Ideas-wanted > Re: Guild level money

 
 
#1
11 May 2003 19:40
 
 
Could it please please please be made so that advancing guild levels takes
money from bank account first, rather than carried coins. I hate forgetting to
chest or foregetting I have highcoins on and then losing them due to taking a
guild level. It would seem to make so much more sense to take it from the bank
account first anyways. I dunno, that's my plea. Thanks.

+/- Hackop

 
 
 
Hackop
166d, 22h, 19m, 57s old
Level:
50
 
 
#2
12 May 2003 02:43
 
 
Hackop wrote:
Could it please please please be made so that advancing guild levels takes
money from bank account first, rather than carried coins. I hate forgetting to
chest or foregetting I have highcoins on and then losing them due to taking a
guild level. It would seem to make so much more sense to take it from the bank
account first anyways. I dunno, that's my plea. Thanks.

I agree fully. Please implement. Immediately if possible.

++B¹

---
:wq!
++B¹

 
 
 
Thiamin
1y, 357d, 12h, 11m, 11s old
Level:
78
 
 
#3
12 May 2003 02:43
 
 
Thiamin wrote:
Hackop wrote:
Could it please please please be made so that advancing guild levels takes
money from bank account first, rather than carried coins. I hate forgetting to
chest or foregetting I have highcoins on and then losing them due to taking a
guild level. It would seem to make so much more sense to take it from the bank
account first anyways. I dunno, that's my plea. Thanks.

I agree fully. Please implement. Immediately if possible.

++B¹
How about player cities? Could building modules take the amount from bank
account if (carried money < module cost)? (or then you might just want to make
a command that drops money, builds/advances levels, get money instead of
asking someone to code it for you)

disclaimer: impoliteness unintentional. you shall not be offended.

 
 
 
Blnk
171d, 17h, 18m, 53s old
Level:
78