Monk hits: In my opinion, monk criticals should be changed to more harmonous.
Monks should not score critical hits and cackle devilishly etc. but rather
calm down and use their inner strenght to hit their enemies, for example
'Exhaling slowly you back-kick enemy..' 'Without moving you JUMP-KICK
enemy..'. You get the idea. After all monks should be masters of inner
strenght, not using brutal force like barbarians and other fighters. The
change would purely cosmetical and would not bring anyting new to statistics,
damage etc.
Unarmed parry: If this skill starts working ever, it should only affect on
unarmed attacks. Weapons and shields should always pass this form of parry.
Unarmed hand attacks, head attacks etc. could be parried with this skill.
Otherwise this skill would be too effective and render already underrated
nomads almost useless (Just dream about maxed monktarm with dodgeparrymano 100
and maxed heals). Martial arts could also lower the chance of parrying, maybe
for example defender puts 51 points in unarmed parry. Now lower the chance of
parrying by attackers percentage in martial arts/2. Knowledge of martial arts
allows thus a way to counterattack parrying martial artist.