Download Game! Currently 70 players and visitors. Last logged in:PereAnammoxTarliSolvik

BatMUD Forums > Ideas-wanted > Re: tankstats

 
 
#1
13 Aug 2003 02:30
 
 
Make stats affect tanking more. For offtanking you want +dam, for deftanking
you want +physress, +con, avoid, maybe +dodge/parry for hybrids but thats it.
+str/dex is useless to a tank.

Currently int/wis affect casters much, there is a great difference between 150
and 300 int blasters. Now you can have a 80 str tank hitting much harder than
a tank with 300str. I haven't tested the effect of dex for a deftank, but i
doubt its trivial compared to physress, avoid or +con.

Currently in tank eq you can affect your stats which affect the endvariables,
or you can affect the endvariables. Affecting the endvariables ( +dam, +avoid)
is much more effective so why bother with the stats.

 
 
 
Glaurung
306d, 6h, 11m, 26s old
Level:
64
 
 
#2
13 Aug 2003 02:35
 
 
Glaurung wrote:
Make stats affect tanking more. For offtanking you want +dam, for deftanking
you want +physress, +con, avoid, maybe +dodge/parry for hybrids but thats it.
+str/dex is useless to a tank.

Currently int/wis affect casters much, there is a great difference between 150
and 300 int blasters. Now you can have a 80 str tank hitting much harder than
a tank with 300str. I haven't tested the effect of dex for a deftank, but i
doubt its trivial compared to physress, avoid or +con.

Currently in tank eq you can affect your stats which affect the endvariables,
or you can affect the endvariables. Affecting the endvariables ( +dam, +avoid)
is much more effective so why bother with the stats.
I cannot speak for all skills, nor would I if I could, but i assure you Bladed
fury depends somewhat heavily on str/dex as reported in the skill help
file.... and yes I admit this means jack shit for a def tank.

Please keep in mind, tanking is not ALL about auto skills.

 
 
 
Duke
A r c h w i z a r d
1y, 76d, 16h, 24m, 37s old
Level:
420 [Wizard]
 
 
#3
13 Aug 2003 12:38
 
 
Duke wrote:
Glaurung wrote:
Make stats affect tanking more. For offtanking you want +dam, for deftanking
you want +physress, +con, avoid, maybe +dodge/parry for hybrids but thats it.
+str/dex is useless to a tank.

Currently int/wis affect casters much, there is a great difference between 150
and 300 int blasters. Now you can have a 80 str tank hitting much harder than
a tank with 300str. I haven't tested the effect of dex for a deftank, but i
doubt its trivial compared to physress, avoid or +con.

Currently in tank eq you can affect your stats which affect the endvariables,
or you can affect the endvariables. Affecting the endvariables ( +dam, +avoid)
is much more effective so why bother with the stats.
I cannot speak for all skills, nor would I if I could, but i assure you Bladed
fury depends somewhat heavily on str/dex as reported in the skill help
file.... and yes I admit this means jack shit for a def tank.

Please keep in mind, tanking is not ALL about auto skills.
Then how about looking into those skills and perhaps making at least strenght
affect more than it affects now, if needed of course. And not only active
skills like BF could get more from strength...

-Tsuran

 
 
 
Tsuran
105d, 18h, 30m, 21s old
Level:
87