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Perhaps to avoid this, there could be an optional variable set in these
\"single file, multi-clone\" monsies which would specify how quickly
to tune the
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exp. That way areas with a single file could be set so that a party can
run
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the area once without tuning it completely.
Raping an area multiple times in a day should still tune it to hell,
running a
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whole area once shouldn\'t.
//S
Ehm, this would require updating a LOT (like thousands) of files
individually. Rather than that, a similar effect can be achieved at a
more centralized location: the unique \"id\" of the mobs is currently
the path only. As was suggested last night (by myself and probably by
other folks) concatenation of the mob\'s shortdesc or identity array
will make SOME areas tune quite a bit slower, while some that truly are
identical clones (digga\'s bunnies) are going to tune very fast. That,
I believe, is as it should be.
::un