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BatMUD Forums > Ideas-wanted > Re: Personal exp tune

 
 
#1
13 Aug 2003 20:02
 
 
I like the new personal exp tune, it will help keep the game interesting as we
explore more areas. The only problem I see is that areas that are based on a
single filename cloned multiple times get tuned very quickly.

Areas with 10 filenames can get raped 10x more often than areas with 1
filename before tune is the same. This means that some areas will only be in
good tune for 2 or 3 kills... and people won't bother going there.

Perhaps to avoid this, there could be an optional variable set in these
"single file, multi-clone" monsies which would specify how quickly to tune the
exp. That way areas with a single file could be set so that a party can run
the area once without tuning it completely.

Raping an area multiple times in a day should still tune it to hell, running a
whole area once shouldn't.

//S

 
 
 
Solstice
60d, 14h, 52m, 7s old
Level:
43
 
 
#2
13 Aug 2003 20:02
 
 
Quote:
Perhaps to avoid this, there could be an optional variable set in these
\"single file, multi-clone\" monsies which would specify how quickly
to tune the
Quote:
exp. That way areas with a single file could be set so that a party can
run
Quote:
the area once without tuning it completely.

Raping an area multiple times in a day should still tune it to hell,
running a
Quote:
whole area once shouldn\'t.

//S
Ehm, this would require updating a LOT (like thousands) of files
individually. Rather than that, a similar effect can be achieved at a
more centralized location: the unique \"id\" of the mobs is currently
the path only. As was suggested last night (by myself and probably by
other folks) concatenation of the mob\'s shortdesc or identity array
will make SOME areas tune quite a bit slower, while some that truly are
identical clones (digga\'s bunnies) are going to tune very fast. That,
I believe, is as it should be.

::un

 
 
 
Unreserved
1y, 88d, 17h, 39m, 59s old
Level:
100