The Harazam Mages Academy
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Introduction
The Harazam mages are a group of battle mages that have played an
important role for the savage coasts defence the last 600 years.
The North and South borders are constantly guarded by Harazam mages.
Harazam mages are trained at the Harazam mages academy outside Donaru.
They are believed to be among the finest and best-trained wizards on
BatMUD. It\'s in general impossible to join their academy after you have
reached the age of 5 years. Just a few extraordinary wizards have been
blessed and gained entrance to the academy as adults, but it always
require an extraordinary deed that has benefited the savage coast or the
academy.
So for most Harazam mages their training start in early childhood.
Magical empowerments, commitment, tedious training, various sorts
of meditation and magical enchantments attached to their bone and
flesh make them a force that no foe is willing to meet in battle.
The constant magical research in the deep cellars of the academy
always bring more and more powerful spells that they use to defend
the coast. The history of the savage coast is filled with stories
were just a small group of Harazam mages have held back big armies
that has been threatening the boarders of the savage coast.
A Harazam is usually clad in a black tunica with a hood. They
usually cover up most of their body. This because it’s the only way
they can conceal what they are. Their skin is always covered with
pulsating and radiating magical tattoos from top to toe. They also
have multiple piercing with magical glowing stones attached on
their body. Their scalp is replaced with a smooth black metal
that covers their head and continues down their spine. Even though
it looks like bodyart its there to strengthen their mental abilities
to a maximum. Needless to say, they are easily 10 times more powerful
then Bayprixes puny battle mages that are trained in batcity.
Theme
The guild master Mordecai has recently been possed by a powerful
arch demon during an extremely dangerous magical experiment. His life
is hanging on a thin thread. The arch demon has cleverly blocked all
ways for Harazam mages to help him by corrupting the very nature of how
the Harazam mages magical metal scalp work when they enter the gray halls
and a sure death waits for any Harazam mage that tries. So a council has
been gathered to search for the best fitted adventures that can still
help them and exorcise or slay the arch demon and bring back the stability
so Harazam mages still can walk the gray halls again. The portal at the
academy to the gray halls is failing though, since it need a constant
upkeep from the other side as well. So the time is running out. The gray
halls is the void that keep the multitude of dimensions and worlds
together. None know if the halls has any boundary or if its infinite. A
specialized group within the Harazam mages, Gray Navigators, have
travelled the halls for the past 600 years and they still don\'t
believe they have managed to map even a part of billion of it. The gray
halls has the strangest inhabitants
and some of them are willing to help when it comes to navigating
around in the halls. Some of them are other gray navigators from other
worlds and some doesn\'t have any origin at all and are believed to
be as old as the universe. They don\'t know how old they are themselves,
since the gray halls doesn\'t have any space-time continuum. Stories of
people walking into the gray halls and returning 1000 years later without
ageing a single day is not unheard of. There are other not so friendly
creatures too of course. Powerful demons trying to break into and corrupt
other worlds, black mists of pure evil, trapped hideous beings that have
been locked out from worlds where they belong since someone didn\'t want
them there, infamous time-pirates and many others.
The gray halls spread themselves out from a nave in the middle. The Inn of
worlds lies at the nave and the Inn is the only inhabited part of the
gray halls. Gray Navigators and lost creature from all dimensions are
gathered in this peculiar inn where Jinxtrenanamanga is the innkeeper.
Every civilized kind of creature except demons and creatures from the
underworlds are welcome. The best beer among all worlds is said to be
served here and the most amazing stories are told among the tavern
tables.
The Harazam portal leads to Inn of worlds and beyond the portal no Harazam
mage will be able to help except their limited map of the gray halls that
are sent with the adventurer group. They also get all the information
that the Harazam mages know about the arch demon and where this arch demon
might be found. The party is instructed to contact Klovis. A trusted
dimension fighter that are very familiar with the gray halls and will be
able to help... Then the saga begins.
Featuring Mordecai, Klovis, Jinxtrenanamanga, Zyrkenriaval, the unknown
god, the crystal bull and many more playing themself.
Episode one in a campaign that will tie everything together into
the greatest and largest campaign created in any mud ever.