Download Game! Currently 121 players and visitors. Last logged in:AtleticoNafleinIberiamsspJosim

BatMUD Forums > Bs > Re: healers

 
 
#1
06 Aug 2004 04:49
 
 
In general, a basic party in this mud requires 3 basic things: tanks, healer,
and (maybe) blasters. Some will also say bard and conju and all that stuff,
but that's just some highbies who are no longer in touch with the people.
Anyway, for a tank, you can have a ranger, a barbarian, a crimso, a loc, a
monk, a tiger, a reaver etc. So the possibilities are many. For blaster you
can have mage, psi, channu, maybe even a priest, nun or reaver on a good day.
So there's variation too.
Now, for a healer, you must have a tarma. That's it. Sucks. A party can
otherwise be formed in a great multitude of setups, but there is one single
guild that is virtually compulsory. We need more guilds with healing ability.
Oh, and before you say anything about priest healing spells, try doing exp
with a non-booned not-top-notch eq, not everything maxed priest for healer.

 
Rating:
7
Votes:
11
 
 
Mazzon
102d, 18h, 16m, 48s old
Level:
51
 
 
#2
06 Aug 2004 07:31
 
 
Mazzon wrote:
In general, a basic party in this mud requires 3 basic things: tanks, healer,
and (maybe) blasters. Some will also say bard and conju and all that stuff,
but that's just some highbies who are no longer in touch with the people.
Anyway, for a tank, you can have a ranger, a barbarian, a crimso, a loc, a
monk, a tiger, a reaver etc. So the possibilities are many. For blaster you
can have mage, psi, channu, maybe even a priest, nun or reaver on a good day.
So there's variation too.
Now, for a healer, you must have a tarma. That's it. Sucks. A party can
otherwise be formed in a great multitude of setups, but there is one single
guild that is virtually compulsory. We need more guilds with healing ability.
Oh, and before you say anything about priest healing spells, try doing exp
with a non-booned not-top-notch eq, not everything maxed priest for healer.
You forgot about bards, druids and nuns. They can heal a bit too, bards are
even greater healers than tarmalens at some point.

If you can compare mages and reavers as blasters, then you should really
compare tarmalens and druids as healers.

--Eraser

 
Rating:
1
Votes:
1
 
 
Eraser
1y, 80d, 2h, 26m, 41s old
Level:
90
 
 
#3
06 Aug 2004 21:52
 
 
Adding in another healer guild sounds quite compelling until you realize that
there isn't a single non good_religious background that wouldn't be made
impossibly overpowerful with its addition. Partyhealing reaverspiders anyone?
Ideas to fix the tarmalen problem, if there is a tarmalen problem, would have
to be very "creative", by which I mean to say "hellishly unpopular". My 'best'
idea to would be to make healers a 20 level guild, with the healing masteries,
ress, new body, and some of the better utility spells coming in a ten level
good_religious only addon guild. I personally think this would suck, but I
suppose it would accomplish what you're asking for and only be somewhat
unbalancing, not insanely so.

 
Rating:
6
Votes:
6
 
 
Presence
192d, 12h, 43m, 6s old
Level:
66
 
 
#4
07 Aug 2004 10:35
 
 
Quote:
In general, a basic party in this mud requires 3 basic things: tanks, healer,
and (maybe) blasters. Some will also say bard and conju and all that stuff,
but that\'s just some highbies who are no longer in touch with the people.
Quote:
Anyway, for a tank, you can have a ranger, a barbarian, a crimso, a loc, a
monk, a tiger, a reaver etc. So the possibilities are many. For blaster you
can have mage, psi, channu, maybe even a priest, nun or reaver on a good day.
So there\'s variation too.
Now, for a healer, you must have a tarma. That\'s it. Sucks. A party can
otherwise be formed in a great multitude of setups, but there is one single
guild that is virtually compulsory. We need more guilds with healing ability.
Oh, and before you say anything about priest healing spells, try doing exp
with a non-booned not-top-notch eq, not everything maxed priest for healer.
What the hell other options would you give for healers? A chiropractic guild? Perhaps faith healers who do a heal similar to the psi emote psychic crush? Maybe druids could get a spell that uses natural herbs, mixes them into a fucked up drug, heals you to full, and then starts draining hp/ep/sp immediately after if you don\'t take the same drug regularly?

We\'ve got \"points\" to all the guilds you mentioned, and there are reasons and backgrounds behind them. Pretending, for a moment, that bat is a roleplaying mud, all of these guilds are dissimiliar enough to justify their existance. Why would a priest get mastery of medicine? He\'s fucking evil, sure, he\'ll heal himself, but he\'s sure as hell not going to dedicate his life\'s work to healing when he\'d rather be fucking shit up. Why should a druid? They don\'t care about healing people, they\'re stump-humping hippies who love the planet, not the players on it. Why should nuns? They\'re too busy smiting evil to care about anyone else in the immediate vicinity except to throw a small heal here and there.

The bottom line is that available spells/skills for the guilds now *fit* the roleplaying concept of what that guild is. If you have justification to give more heals to existing guilds, I\'m all ears, or if you have an idea for a second guild that can heal and do something else and still be balanced hit me with it. Otherwise find something else to whine about, because this was just sad, even as whines go.

--MaliKissa

 
Rating:
-1
Votes:
9
 
 
Malicat
180d, 6h, 31m, 50s old
Level:
80
 
 
#5
07 Aug 2004 10:46
 
 
Malicat wrote:
Quote:
In general, a basic party in this mud requires 3 basic things: tanks, healer,
and (maybe) blasters. Some will also say bard and conju and all that stuff,
but that\'s just some highbies who are no longer in touch with the people.
Quote:
Anyway, for a tank, you can have a ranger, a barbarian, a crimso, a loc, a
monk, a tiger, a reaver etc. So the possibilities are many. For blaster you
can have mage, psi, channu, maybe even a priest, nun or reaver on a good day.
So there\'s variation too.
Now, for a healer, you must have a tarma. That\'s it. Sucks. A party can
otherwise be formed in a great multitude of setups, but there is one single
guild that is virtually compulsory. We need more guilds with healing ability.
Oh, and before you say anything about priest healing spells, try doing exp
with a non-booned not-top-notch eq, not everything maxed priest for healer.
What the hell other options would you give for healers? A chiropractic guild? Perhaps faith healers who do a heal similar to the psi emote psychic crush? Maybe druids could get a spell that uses natural herbs, mixes them into a fucked up drug, heals you to full, and then starts draining hp/ep/sp immediately after if you don\'t take the same drug regularly?

We\'ve got \"points\" to all the guilds you mentioned, and there are reasons and backgrounds behind them. Pretending, for a moment, that bat is a roleplaying mud, all of these guilds are dissimiliar enough to justify their existance. Why would a priest get mastery of medicine? He\'s fucking evil, sure, he\'ll heal himself, but he\'s sure as hell not going to dedicate his life\'s work to healing when he\'d rather be fucking shit up. Why should a druid? They don\'t care about healing people, they\'re stump-humping hippies who love the planet, not the players on it. Why should nuns? They\'re too busy smiting evil to care about anyone else in the immediate vicinity except to throw a small heal here and there.

The bottom line is that available spells/skills for the guilds now *fit* the roleplaying concept of what that guild is. If you have justification to give more heals to existing guilds, I\'m all ears, or if you have an idea for a second guild that can heal and do something else and still be balanced hit me with it. Otherwise find something else to whine about, because this was just sad, even as whines go.

--MaliKissa
Firstly, allow me to laugh at even imagining this game had something to do
with roleplaying.
Next, to provide variation in healing, why not do to healing like to blasting,
divide regular healing into several heal types, some of which supposedly work
better on some people or something, but which in reality are all the same.
Then, you could have the main healer guild, with many sorts of healing, and
another with one sort of healing that the main one doesn't have, and one more
which has some of the main one's heals but not as good but costing less sp...
And there you have it!

 
Rating:
-3
Votes:
6
 
 
Mazzon
102d, 22h, 4m, 42s old
Level:
51
 
 
#6
07 Aug 2004 23:55
 
 
umm, we dont need more healer guilds. 'nuff said.

----------------------------------------------
If life gives you melons, you may be dyslexic.

 
Rating:
5
Votes:
15
 
 
Ssmud
N e w b i e  H e l p e r
273d, 6h, 3m, 42s old
Level:
82
 
 
#7
07 Aug 2004 10:54
 
 
Quote:
The bottom line is that available spells/skills for the guilds now *fit* the roleplaying concept of what that guild is. If you have justification to give more heals to existing guilds, I\'m all ears, or if you have an idea for a second guild that can heal and do something else and still be balanced hit me with it. Otherwise find something else to whine about, because this was just sad, even as whines go.

--MaliKissa
Yhy yhy, Batmud zombies aren\'t undeads because they\'re from outer space right? You can fit anything into anything, if evil healers heal people who do evil they are evil right? So there\'s your roleplaying concept. And anyway, you\'ve never really needed any sensible justification for anything here before.

Oh, and btw, for the all ears part, when did you become some authority concerning healer guilds, I thought wizards did that stuff but what do i know. You replying to every whine spams just as much as the whines do.

 
 
 
Nobbs
330d, 17h, 3m, 46s old
Level:
70