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BatMUD Forums > Bs > Re: quiz

 
 
#1
12 Apr 2005 01:38
 
 
Q: What skill do barbarians get to 100%, crimsos to 50%, rangers to 80%,
sabres to 70%, etc?
( HINT : IT'S NOT WORKING AT ALL WITH 70% )

 
 
 
Ratza
1y, 7d, 17h, 55m, 37s old
Level:
86
 
 
#2
12 Apr 2005 10:47
 
 
Ratza wrote:
Q: What skill do barbarians get to 100%, crimsos to 50%, rangers to 80%,
sabres to 70%, etc?
( HINT : IT'S NOT WORKING AT ALL WITH 70% )
If you truly want to do something to sabres add riposte, tumble, find weakness
and alertness which all are at 0% currently.

"For every complex problem there is an answer that is clear, simple, and
wrong." -- H L Mencken

 
Rating:
-2
Votes:
4
 
 
Calmar
N e w b i e  H e l p e r
215d, 10h, 59m, 35s old
Level:
90
 
 
#3
12 Apr 2005 11:58
 
 
Calmar wrote:
Ratza wrote:
Q: What skill do barbarians get to 100%, crimsos to 50%, rangers to 80%,
sabres to 70%, etc?
( HINT : IT'S NOT WORKING AT ALL WITH 70% )
If you truly want to do something to sabres add riposte, tumble, find weakness
and alertness which all are at 0% currently.
yes make sabres best thing there is (TM) so i can reinc back already

---
Blux

 
Rating:
2
Votes:
2
 
 
Blux
1y, 109d, 5h, 37m, 51s old
Level:
100
 
 
#4
12 Apr 2005 12:00
 
 
Blux wrote:
Calmar wrote:
Ratza wrote:
Q: What skill do barbarians get to 100%, crimsos to 50%, rangers to 80%,
sabres to 70%, etc?
( HINT : IT'S NOT WORKING AT ALL WITH 70% )
If you truly want to do something to sabres add riposte, tumble, find weakness
and alertness which all are at 0% currently.
yes make sabres best thing there is (TM) so i can reinc back already
Is it just me, but I can see having 0-2 (up to 4 or even 5?) extra attacks per
round somekind of bonus already. And comparing CIVILIZED background fighter
guild to NOMAD background fighter guild should leave a clear cap for nomads..
Donno if that cap is that clear atm.

 
Rating:
3
Votes:
3
 
 
Cyberlahko
364d, 4h, 57m, 56s old
Level:
100
 
 
#5
12 Apr 2005 12:29
 
 
All i'm asking is to fix the skill discipline, nothing else. It is fairly
unreasonable to punish hybrid tanks with a skill that ruins 90% of your
spellcasts in battle situations when the skill percent is 70%, plus 8% i get
from an eq. The guild itself is fine. I don't think anything else should be
done. I just can't understand the idea where for example strong barbarians
have time to train discipline to 100% while stylish sabres who are skilled
fencists get to train their discipline, one of the most important thing in
fencing too, just to 70%. I know the skill used to work differently in the
past, and it was maybe tuned to downtune hybrids, but does it make any sense?
v

 
Rating:
-1
Votes:
1
 
 
Ratza
1y, 7d, 21h, 19m, 3s old
Level:
86
 
 
#6
12 Apr 2005 14:09
 
 
Cyberlahko wrote:
Blux wrote:
Calmar wrote:
Ratza wrote:
Q: What skill do barbarians get to 100%, crimsos to 50%, rangers to 80%,
sabres to 70%, etc?
( HINT : IT'S NOT WORKING AT ALL WITH 70% )
If you truly want to do something to sabres add riposte, tumble, find weakness
and alertness which all are at 0% currently.
yes make sabres best thing there is (TM) so i can reinc back already
Is it just me, but I can see having 0-2 (up to 4 or even 5?) extra attacks per
round somekind of bonus already. And comparing CIVILIZED background fighter
guild to NOMAD background fighter guild should leave a clear cap for nomads..
Donno if that cap is that clear atm.
Hehe somehow i dont see 6-7 attacks per round. I get about average 1 exra
attack per round but as sabres are limited to short blades i hit cut/tear not
tear/incise/shred so it really does not rock so much. But this is right, some
big bad barb should hit harder than sabre. And I did not suggest that those
skills should be at 100%, some 50-70% would be quite decent i just cant see
why Sabres who fight with style dont have tumble or parry. And still i think
that alertness or find weakness dont rock the world so few % of those will not
make anything rock it is just quite boring to get ambushed by every monster,

"For every complex problem there is an answer that is clear, simple, and
wrong." -- H L Mencken

 
Rating:
1
Votes:
1
 
 
Calmar
N e w b i e  H e l p e r
215d, 13h, 19m, 47s old
Level:
90