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BatMUD Forums > Bs > Re: Power hours

 
 
#1
10 Jul 2005 00:18
 
 
Please, please, make there some exp limit to power hour, like 100m totals or
150m totals, or something, you dont need need aid in exping when you are worth
alot.
Why the hell are you complaining?

 
Rating:
1
Votes:
7
 
 
Ramjett
1y, 33d, 11h, 23m, 19s old
Level:
55
 
 
#2
10 Jul 2005 05:16
 
 
Ramjett wrote:
Please, please, make there some exp limit to power hour, like 100m totals or
150m totals, or something, you dont need need aid in exping when you are worth
alot.
Why the hell are you complaining?
In case this thought has already been lost in the infinite
black hole known to be an idiots head- I will remind all of you

Powerhour is here for the people who play infrequently.
So they can feel like they are getting something accomplished
in the one hour they can spare every day or every few days or so
and not retire.

- blackstar -

 
Rating:
-2
Votes:
16
 
 
Blackstar
224d, 17h, 54m, 46s old
Level:
80
 
 
#3
10 Jul 2005 06:30
 
 
Blackstar wrote:
Ramjett wrote:
Please, please, make there some exp limit to power hour, like 100m totals or
150m totals, or something, you dont need need aid in exping when you are worth
alot.
Why the hell are you complaining?
In case this thought has already been lost in the infinite
black hole known to be an idiots head- I will remind all of you

Powerhour is here for the people who play infrequently.
So they can feel like they are getting something accomplished
in the one hour they can spare every day or every few days or so
and not retire.
I think if you are worth a hefty amount of exp, you have already accomplished
enough.

++ Dutois

 
Rating:
-5
Votes:
9
 
 
Dutois
357d, 21h, 6m, 13s old
Level:
93
 
 
#4
10 Jul 2005 07:10
 
 
Dutois wrote:
Blackstar wrote:
Ramjett wrote:
Please, please, make there some exp limit to power hour, like 100m totals or
150m totals, or something, you dont need need aid in exping when you are worth
alot.
Why the hell are you complaining?
In case this thought has already been lost in the infinite
black hole known to be an idiots head- I will remind all of you

Powerhour is here for the people who play infrequently.
So they can feel like they are getting something accomplished
in the one hour they can spare every day or every few days or so
and not retire.
I think if you are worth a hefty amount of exp, you have already accomplished
enough.
Retarded. Stop whining about fucking uptunes, it rocks. I know it made me
start exping again, before it returned I had'nt made 1m of exp in 6months or
so

----------------------------------------------
If life gives you melons, you may be dyslexic.

 
Rating:
17
Votes:
23
 
 
Ssmud
N e w b i e  H e l p e r
1y, 21d, 2h, 25m, 44s old
Level:
81
 
 
#5
10 Jul 2005 07:30
 
 
Ssmud wrote:
Dutois wrote:
Blackstar wrote:
Ramjett wrote:
Please, please, make there some exp limit to power hour, like 100m totals or
150m totals, or something, you dont need need aid in exping when you are worth
alot.
Why the hell are you complaining?
In case this thought has already been lost in the infinite
black hole known to be an idiots head- I will remind all of you

Powerhour is here for the people who play infrequently.
So they can feel like they are getting something accomplished
in the one hour they can spare every day or every few days or so
and not retire.
I think if you are worth a hefty amount of exp, you have already accomplished
enough.
Retarded. Stop whining about fucking uptunes, it rocks. I know it made me
start exping again, before it returned I had'nt made 1m of exp in 6months or
so
It may be an uptune, but it wasnt needed, if the only reason you exp is cause
you can exp for one hour per day for double, then dont exp.

++ Dutois

 
Rating:
-6
Votes:
14
 
 
Dutois
357d, 22h, 5m, 16s old
Level:
93
 
 
#6
11 Jul 2005 10:55
 
 
Dutois wrote:
Ssmud wrote:
Dutois wrote:
Blackstar wrote:
Ramjett wrote:
Please, please, make there some exp limit to power hour, like 100m totals or
150m totals, or something, you dont need need aid in exping when you are worth
alot.
Why the hell are you complaining?
In case this thought has already been lost in the infinite
black hole known to be an idiots head- I will remind all of you

Powerhour is here for the people who play infrequently.
So they can feel like they are getting something accomplished
in the one hour they can spare every day or every few days or so
and not retire.
I think if you are worth a hefty amount of exp, you have already accomplished
enough.
Retarded. Stop whining about fucking uptunes, it rocks. I know it made me
start exping again, before it returned I had'nt made 1m of exp in 6months or
so
It may be an uptune, but it wasnt needed, if the only reason you exp is cause
you can exp for one hour per day for double, then dont exp.
You don't want to keep casual players around and expand the player base?

Did you ever think that if there are more casual players then there are more
people who need to buy eq? There is a possibility that slowly, if you give it
time, this tune may actually increase the demand for unnamed eq. Think about
it.

You should be god damned mother fucking glad that there is an archwizard who
noticed that a lot of people have been complaining about various different
aspects of the game that are unballanced and that the same archwizard put some
thought into implementing some tunes that might push multiple aspects in the
direction that most players want them to go.

If you want there to be a batmud around in 5 years that has more then 50
active players then please use your brain a little.

 
Rating:
3
Votes:
7
 
 
Hrolf
114d, 17h, 58m, 10s old
Level:
55
 
 
#7
11 Jul 2005 10:55
 
 
Quote:
Ramjett wrote:
Quote:
Powerhour is here for the people who play infrequently.
Quote:
So they can feel like they are getting something accomplished
Quote:
in the one hour they can spare every day or every few days or so
and not retire.
And in its current state it seriously hinders anything non-exp stuffs,
especially right after boot. (\"Nah, I won\'t help because I have my powerhour
unused\").
Quote:
Retarded. Stop whining about fucking uptunes, it rocks. I know it made me
Rocks for one, sucks for the other. And of course ,you, Ssmud, are right in
this, and nobody elses opinion matters? (Yes, powerhour has lots of good, and
just a handful, more or less easily fixable flaws, mainly that \"hour\"
part).
Quote:
You should be god damned mother fucking glad that there is an archwizard who
noticed that a lot of people have been complaining about various different
aspects of the game that are unballanced and that the same archwizard put some
thought into implementing some tunes that might push multiple aspects in the
direction that most players want them to go.
Agreed to this, new tunes for various things rock. New things surely are
needed, kudos to Duke for those! But, of course new tunes cause new
complaints, as people want this or that. That\'s why I\'m writing these, I
want that 1 hour limit removed (and obviosly I can get that 500k quite easily,
unlike casual players, I\'d imagine).
Quote:
If you want there to be a batmud around in 5 years that has more then 50
active players then please use your brain a little.
Ditto.

I still feel powerhour like this isn\'t really the best solution, it really
needs some modifications. Either remove that 1h limit, or turn it into
wow-like accumulative system (gasp, other games might have good ideas too,
even *curseword*).

This mud IS more than just doing exp. Seriously. Try doing a quest some time
:)

-Era of the thrikhren race

 
Rating:
3
Votes:
8
 
 
Era
5y, 89d, 6h, 50m, 48s old
Level:
100
 
 
#8
11 Jul 2005 16:03
 
 
Era wrote:
Quote:
Ramjett wrote:
Quote:
Powerhour is here for the people who play infrequently.
Quote:
So they can feel like they are getting something accomplished
Quote:
in the one hour they can spare every day or every few days or so
and not retire.
And in its current state it seriously hinders anything non-exp stuffs,
especially right after boot. (\"Nah, I won\'t help because I have my powerhour
unused\").
Quote:
Retarded. Stop whining about fucking uptunes, it rocks. I know it made me
Rocks for one, sucks for the other. And of course ,you, Ssmud, are right in
this, and nobody elses opinion matters? (Yes, powerhour has lots of good, and
just a handful, more or less easily fixable flaws, mainly that \"hour\"
part).
Quote:
You should be god damned mother fucking glad that there is an archwizard who
noticed that a lot of people have been complaining about various different
aspects of the game that are unballanced and that the same archwizard put some
thought into implementing some tunes that might push multiple aspects in the
direction that most players want them to go.
Agreed to this, new tunes for various things rock. New things surely are
needed, kudos to Duke for those! But, of course new tunes cause new
complaints, as people want this or that. That\'s why I\'m writing these, I
want that 1 hour limit removed (and obviosly I can get that 500k quite easily,
unlike casual players, I\'d imagine).
Quote:
If you want there to be a batmud around in 5 years that has more then 50
active players then please use your brain a little.
Ditto.

I still feel powerhour like this isn\'t really the best solution, it really
needs some modifications. Either remove that 1h limit, or turn it into
wow-like accumulative system (gasp, other games might have good ideas too,
even *curseword*).

This mud IS more than just doing exp. Seriously. Try doing a quest some time
:)

-Era of the thrikhren race
Amen brother.

-----------------------------------
Nomiculious

 
 
 
Nomiculious
194d, 13h, 47m, 4s old
Level:
100
 
 
#9
10 Jul 2005 07:44
 
 
Dutois wrote:
Blackstar wrote:
Ramjett wrote:
Please, please, make there some exp limit to power hour, like 100m totals or
150m totals, or something, you dont need need aid in exping when you are worth
alot.
Why the hell are you complaining?
In case this thought has already been lost in the infinite
black hole known to be an idiots head- I will remind all of you

Powerhour is here for the people who play infrequently.
So they can feel like they are getting something accomplished
in the one hour they can spare every day or every few days or so
and not retire.
I think if you are worth a hefty amount of exp, you have already accomplished
enough.
Ah I see.

I guess "game over" for those people right?

- blackstar -

 
Rating:
-13
Votes:
15
 
 
Blackstar
224d, 19h, 14m, 19s old
Level:
80
 
 
#10
11 Jul 2005 13:34
 
 
Indeed, the (original) idea of powerhours was to assist
players who play infrequently.

That has nothing to do with having 100m or 150m totals.

Many players have accumulated 100m or 150m totals in the
previous years, and now find that they have less time to
play. Hence they play infrequently, and in accordance to
the original intent, should be eligible for the power
hour bonuses. It's not tied to somebody's total exp.

++ Gore

 
Rating:
18
Votes:
21
 
 
Gore
A r c h w i z a r d
7y, 201d, 0h, 52m, 16s old
Level:
200 [Wizard]
 
 
#11
11 Jul 2005 14:44
 
 
Gore wrote:
Indeed, the (original) idea of powerhours was to assist
players who play infrequently.

That has nothing to do with having 100m or 150m totals.

Many players have accumulated 100m or 150m totals in the
previous years, and now find that they have less time to
play. Hence they play infrequently, and in accordance to
the original intent, should be eligible for the power
hour bonuses. It's not tied to somebody's total exp.

++ Gore
Powerhours are for infrequent players? Guess it's a bug then that those who
benefits the most from powehours are the ones who already are the most
powerful and most frequent players.



 
Rating:
-3
Votes:
12
 
 
Nullnullatte
292d, 17h, 22m, 20s old
Level:
27
 
 
#12
11 Jul 2005 15:03
 
 
Nullnullatte wrote:
Gore wrote:
Indeed, the (original) idea of powerhours was to assist
players who play infrequently.

That has nothing to do with having 100m or 150m totals.

Many players have accumulated 100m or 150m totals in the
previous years, and now find that they have less time to
play. Hence they play infrequently, and in accordance to
the original intent, should be eligible for the power
hour bonuses. It's not tied to somebody's total exp.

++ Gore
Powerhours are for infrequent players? Guess it's a bug then that those who
benefits the most from powehours are the ones who already are the most
powerful and most frequent players.

Well I thought personal exp tune was suppose to help the infrequent player as
well as the adventerous ones. I think powerhour should be more on a sliding
scale interms of extra-exp-rate and not affected by time.. just my opinon :)

 
Rating:
4
Votes:
6
 
 
Spid
1y, 309d, 21h, 41m, 53s old
Level:
90
 
 
#13
11 Jul 2005 16:36
 
 
I am by no means saying that this solution is perfect
or flawless (heck, I removed it for a reason).

However, we can do some simple math.

Player A plays 2 hours every day.
Player B plays 8 hours every day.
Both Player A and Player B makes the se amount of exp per hour
(100k exp per hour) - not very realistic, but let's keep this simple.

Before:
Player A made 2*100k per day == 200k.
Player B made 8*100k per day == 800k.
Ratio between Player A and Player B: 1/4

With powerhours:
Player A made 1*2*100k + 1*1*100k == 300k.
Player B made 1*2*100k + 7*1*100k == 900k.
Ratio between player A and Player B: 1/3

Note the differences in ratios, which was what the (original) power
hour system was designed to address. Player B was no longer able to
linearily extend his/her lead over Player A in experience.

++ Gore

 
Rating:
2
Votes:
5
 
 
Gore
A r c h w i z a r d
7y, 201d, 3h, 52m, 22s old
Level:
200 [Wizard]
 
 
#14
12 Jul 2005 10:47
 
 
Gore wrote:
Before:
Player A made 2*100k per day == 200k.
Player B made 8*100k per day == 800k.
Ratio between Player A and Player B: 1/4

With powerhours:
Player A made 1*2*100k + 1*1*100k == 300k.
Player B made 1*2*100k + 7*1*100k == 900k.
Ratio between player A and Player B: 1/3
An inactive player hardly plays every day. Here is another example
where Player A does only 3 days a week.

Before:
Difference between A and B after a week: 5M

With powerhours:
Difference between A and B after a week: 5.4M
Quote:
Note the differences in ratios, which was what the (original) power
hour system was designed to address. Player B was no longer able to
linearily extend his/her lead over Player A in experience.
Summary: while the system "seems" to work, it actually increases the
difference between inactive and active players faster than before.

Now, you can argue whether inactivity should be awarded in the first place. :)
But something needs to be done since we're awarding 3.5M free exp per week for
no purpose at all (other than populism?).



 
Rating:
3
Votes:
11
 
 
Nosunrise
313d, 3h, 15m, 3s old
Level:
97
 
 
#15
12 Jul 2005 15:41
 
 
Nosunrise wrote:
Gore wrote:
Before:
Player A made 2*100k per day == 200k.
Player B made 8*100k per day == 800k.
Ratio between Player A and Player B: 1/4

With powerhours:
Player A made 1*2*100k + 1*1*100k == 300k.
Player B made 1*2*100k + 7*1*100k == 900k.
Ratio between player A and Player B: 1/3
An inactive player hardly plays every day. Here is another example
where Player A does only 3 days a week.

Before:
Difference between A and B after a week: 5M

With powerhours:
Difference between A and B after a week: 5.4M
Quote:
Note the differences in ratios, which was what the (original) power
hour system was designed to address. Player B was no longer able to
linearily extend his/her lead over Player A in experience.
Summary: while the system "seems" to work, it actually increases the
difference between inactive and active players faster than before.

Now, you can argue whether inactivity should be awarded in the first place. :)
But something needs to be done since we're awarding 3.5M free exp per week for
no purpose at all (other than populism?).

It is designed for the guy who plays everyday but not extremely long everyday.
Keep in mind one good hour of exp is really taking more than 1 hour out of
your day most likely due to "setup time". Basically, because of all the total
bs mundane things a character must now go through these days it is like why
bother with it when I'll have an hour (or less) left to play.

but the reality of it is that it doesn't matter. It is what it is and it
shall be how it shall be. It like going faster than light... "We just happen
to have a batmud in which the first hour of exping is awarded a bonus" All
these maths and comparisons mean nothing, if u just except it for the game
mechanics change that it is.


I'd also predict after it has been in place for a while people won't even be
so anal about minmaxing the hell out their powerhour, well the majority of
players I mean.

 
Rating:
4
Votes:
5
 
 
Duke
A r c h w i z a r d
1y, 106d, 13h, 52m, 12s old
Level:
420 [Wizard]
 
 
#16
12 Jul 2005 15:54
 
 
Sorry, I don't think I made my point to clear as did sort of have one. I
meant that basically making direct comparisons between a user who plays bat 3
hours per week against one who players >2 hours per day is not very useful
regardless of power hour or not. And as for people wh who player a good bit
or more of batmud, say >15 hours per week, well they are going to advance so
much more quickly that the presence of power hour is more of yet another piece
of game mechanics to them, regardless of its presence they will climb the
"exp" ladder.

 
Rating:
4
Votes:
5
 
 
Duke
A r c h w i z a r d
1y, 106d, 14h, 2m, 52s old
Level:
420 [Wizard]
 
 
#17
12 Jul 2005 16:12
 
 
How about implementing power-hour for wizards... if they can code for 1h
straight from loggin on (can be calculated by new compile'able lines of code)
then they get some points.. points then add up to levels!!! newbie wiz arching
soon in a town near you!!!!

 
Rating:
18
Votes:
19
 
 
Spid
1y, 310d, 14h, 14m, 6s old
Level:
90
 
 
#18
12 Jul 2005 16:32
 
 
Spid wrote:
How about implementing power-hour for wizards... if they can code for 1h
straight from loggin on (can be calculated by new compile'able lines of code)
then they get some points.. points then add up to levels!!! newbie wiz arching
soon in a town near you!!!!
maybe there could be a rep system where peers can award rep to source files
according to how good the code is.. is it well documented.. number of bugs
raised against it.. how clever MyTMaker.c is coded! maybe amount of wiz rep
affects what events can be run.. what new projects coders can get on to
etc..!!

 
Rating:
18
Votes:
19
 
 
Spid
1y, 310d, 14h, 14m, 6s old
Level:
90
 
 
#19
18 Jul 2005 08:47
 
 
Spid wrote:
Spid wrote:
How about implementing power-hour for wizards... if they can code for 1h
straight from loggin on (can be calculated by new compile'able lines of code)
then they get some points.. points then add up to levels!!! newbie wiz arching
soon in a town near you!!!!
maybe there could be a rep system where peers can award rep to source files
according to how good the code is.. is it well documented.. number of bugs
raised against it.. how clever MyTMaker.c is coded! maybe amount of wiz rep
affects what events can be run.. what new projects coders can get on to
etc..!!
I am totally into this. Totally. Really totally

--
Nice signature ..quitqsq..GRR.

 
Rating:
7
Votes:
7
 
 
Dino
W i z a r d
31y, 225d, 18h, 44m, 45s old
Level:
83 [Wizard]