Nullnullatte wrote:
Kimvais wrote:
so the hidden code is not in party dice but in random()
I would have implemented luck in the random() function...
Ok, fair enough. Does bad luck make random go up or down?
Before you answer, I'll remind you that a lot of spells/skills use something
like
success = random(105) < skill/spell %
So, if bad luck made random go _down_, it would mess up your party dice, but
your skills and spells would work a LOT more often. Also, a lot of
skills/spells have an "automiss" chance along the lines of
random(100) < 2
If bad luck made random go _up_, then your skills would never autofumble, and
100% skill would make you succeed pretty much automatically.
The simple answer is that luck, by definition, never affects random. Random
events are caused by a single changing variable. What you want is _chaotic_
events, which are caused by multiple interfering random variables. Casting
spells/using skills is chaotic. Dice -- at least as far as this mud is
concerned -- are random. They are unaffected by your character's luck score.
Of course, an unlucky player like you is just screwed.
Shinarae Lluminus
Oh, and for the record, luck _does_ affect every skill and every spell. Trust
me -- you'll notice the difference.