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BatMUD Forums > Bs > Re: party dice

 
 
#1
23 Jul 2005 16:37
 
 
so the hidden code is not in party dice but in random()

 
 
 
Kimvais
4y, 34d, 5h, 54m, 37s old
Level:
35
 
 
#2
23 Jul 2005 16:48
 
 
Kimvais wrote:
so the hidden code is not in party dice but in random()
You actually were a wizard once? :P

^o^

 
Rating:
7
Votes:
7
 
 
Favorit
S a g e
3y, 124d, 18h, 32m, 48s old
Level:
150 [Wizard]
 
 
#3
23 Jul 2005 20:16
 
 
Kimvais wrote:
so the hidden code is not in party dice but in random()
I would have implemented luck in the random() function...

 
Rating:
1
Votes:
3
 
 
Nullnullatte
294d, 15h, 14m, 57s old
Level:
39
 
 
#4
28 Jul 2005 06:11
 
 
Nullnullatte wrote:
Kimvais wrote:
so the hidden code is not in party dice but in random()
I would have implemented luck in the random() function...
Ok, fair enough. Does bad luck make random go up or down?

Before you answer, I'll remind you that a lot of spells/skills use something
like
success = random(105) < skill/spell %
So, if bad luck made random go _down_, it would mess up your party dice, but
your skills and spells would work a LOT more often. Also, a lot of
skills/spells have an "automiss" chance along the lines of
random(100) < 2
If bad luck made random go _up_, then your skills would never autofumble, and
100% skill would make you succeed pretty much automatically.

The simple answer is that luck, by definition, never affects random. Random
events are caused by a single changing variable. What you want is _chaotic_
events, which are caused by multiple interfering random variables. Casting
spells/using skills is chaotic. Dice -- at least as far as this mud is
concerned -- are random. They are unaffected by your character's luck score.

Of course, an unlucky player like you is just screwed.

Shinarae Lluminus

Oh, and for the record, luck _does_ affect every skill and every spell. Trust
me -- you'll notice the difference.

 
Rating:
3
Votes:
3
 
 
Shinarae
A r c h w i z a r d
1y, 170d, 11h, 8m, 0s old
Level:
200 [Wizard]