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BatMUD Forums > Bs > Re: riposte

 
 
#1
11 Aug 2005 09:47
 
 
Cilwand wrote:
Mofify & uptune riposte-damage to be an actual attack with dam modifier of 1/2
for example and parse the message with an actual damage msg like :

You jab Citizen causing a limb to fly off.
You successfully parry Citizen's punch.
...AND counterattack with a fierce stroke causing entrails to fly everywhere.

I'll remind you that riposte works for monsters just as well -- oh, who am I
kidding, better! -- as it does for players. Do you _really_ want Tiamat
hitting an extra time per riposte?

Shinarae Lluminus
I'm sure the unbalanced (booned) highbies can handle it!

- blackstar -

 
Rating:
-5
Votes:
15
 
 
Blackstar
232d, 2h, 57m, 2s old
Level:
77