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BatMUD Forums > Bs > Re: riposte

 
 
#1
11 Aug 2005 23:02
 
 
Cilwand wrote:
Mofify & uptune riposte-damage to be an actual attack with dam modifier of 1/2
for example and parse the message with an actual damage msg like :

You jab Citizen causing a limb to fly off.
You successfully parry Citizen's punch.
...AND counterattack with a fierce stroke causing entrails to fly everywhere.

I'll remind you that riposte works for monsters just as well -- oh, who am I
kidding, better! -- as it does for players. Do you _really_ want Tiamat
hitting an extra time per riposte?

Shinarae Lluminus
This is why players should always make sure to think of every possible end
when posting ideas: Even our best area coder hasn't even got the imagination
to take a semi-good idea and modify it so that, say, it incorporates a
hard/soft damage cap that practically every skill already has. Certainly
better ripostes for everyone would have intriging consequenses for centaurs
and sabrebardnavkitcensinkassmasters which would also have to be given some
consideration.

Of course, even as partially good ideas rarely get implemented, overly
detailed ideas rarely get read. Come to think of it, this truth probably
explains the entirety of our incomprehensible tune system. It all makes sense
now!

 
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