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BatMUD Forums > Bs > Re: too long reply

 
 
#1
12 Aug 2005 08:37
 
 
Quote:
I'll remind you that riposte works for monsters just as well -- oh, who am
I
Quote:
kidding, better! -- as it does for players. Do you _really_ want Tiamat
Quote:
hitting an extra time per riposte?

Shinarae Lluminus
This is why players should always make sure to think of every possible end
when posting ideas: Even our best area coder hasn't even got the imagination
to take a semi-good idea and modify it so that, say, it incorporates a
hard/soft damage cap that practically every skill already has. Certainly
better ripostes for everyone would have intriging consequenses for centaurs
and sabrebardnavkitcensinkassmasters which would also have to be given some
consideration.

Of course, even as partially good ideas rarely get implemented, overly
detailed ideas rarely get read. Come to think of it, this truth probably
explains the entirety of our incomprehensible tune system. It all makes
sense
Quote:
now!
Well, as I (usually) lack the stamina to argue or defend ideas / shoot others
ideas down I feel like I need to say something.
You know, an uncontrollably urge to be a wise-ass :DDDDD

First, I hear Tiamat isn't an example of hitdam-eqmob. If you feel you are
being riposted too much in eqparty, leave your weapon home and take 2 shields
(train minimum of shield bash also). Of course 2 shield battle isn't what
we're aiming for but like I said, I WANT TO BE A WISE-ASS

Second, In hypothetical eqrun you will be wielding max 1 wep, right? The mob
will parry lets say max 1/4 (quite optimistic, real value will be lower) of
the hits, and if it ripostes your every 4th hit it won't still be much, since
you are WELL protted in eqparties as well so one could argue the extra damage
is minimal.
Agreed that MIGHT lead in one or two occasions to unwanted death when you've
been critted to low hps and then riposted uncon, but I do not see that as a
common problem.

Third, what comes to 4 limb-races - I hear centaurs hit like a wet sock with
their hooves and IF the riposte-dam would be 1/2, 1/3, 1/4th of the actual hit
dam it still wouldn't be much, and with careful tuning this problem will be
avoided as well.

Fourth, nice and useful riposte-messages would add some flavour to generic
'You succesfully parry/dodge and COUNTERATTACK with ferocity-msgs) - little
tuning to dodge/parry/riposte-messages wouldn't be too bad for the "visual"
point of view. Like it parses your weps, shields and combines into 10
different predefined msg-forms.

\o/

 
Rating:
3
Votes:
5
 
 
Cilwand
165d, 4h, 5m, 29s old
Level:
100
 
 
#2
12 Aug 2005 21:33
 
 
These riposte arguments are all worth looking at. My main point stands -- I do
not think you will like it if riposte turns into a "free hit" with your main
weapon/attack. Monsters (as a rule) hit way harder than you do, and you'd end
up taking even more damage than you are taking now.

Riposte is a hold-over from a while ago. I don't honestly know if it's been
changed in any way sine I first started playing in the 1994 region. It is very
simplistic. If you parry, check riposte. If you riposte, you do minor damage.
Most other skills (attack, weapon skill, dodge, etc) don't come into play.

Now, if I did make a change along the lines of "if you riposte, you get a
swing for free" take into account that, not only do monsters hit a lot harder
than you do, they tend to cheat when training skills. Monsters don't need exp
to rtrain all their skills to 100%, which a lot of them have. You do.
Meanwhile, your extra swings are going to end up missing more than the current
riposte (which is auto, 1 riposte = 1 hit) unless you have 100% in your skills
too. That would make it a highbie tune -- and I'm not generally interested in
a tune that does more damage to newbies. They have a hard enough time already.

All that said, I have taken a good, long, mathematical/statistical look at
combat code, and I am looking for ways it can be improved. Perhaps I'll let
riposte grant that extra swing -- but only once per round. Or, maybe I'll let
riposte do more damage based on weapon damage, and/or use weapon damage type,
but hit as often as it already does. A riposte crit might not even be out of
line. But you shouldn't hold your breath for riposte star crits, riposte
stuns, or ripostes that do more damage than attack skills. Giving Tiamat that
extra attack is only going to make her, and monsters like her, that much
harder to kill, and I'm not doing that for the sake of realism. Game balance
is supposed to come first.

Shinarae Lluminus

 
Rating:
3
Votes:
3
 
 
Shinarae
A r c h w i z a r d
1y, 171d, 11h, 27m, 11s old
Level:
200 [Wizard]