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I'll remind you that riposte works for monsters just as well -- oh, who am
I
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kidding, better! -- as it does for players. Do you _really_ want Tiamat
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hitting an extra time per riposte?
Shinarae Lluminus
This is why players should always make sure to think of every possible end
when posting ideas: Even our best area coder hasn't even got the imagination
to take a semi-good idea and modify it so that, say, it incorporates a
hard/soft damage cap that practically every skill already has. Certainly
better ripostes for everyone would have intriging consequenses for centaurs
and sabrebardnavkitcensinkassmasters which would also have to be given some
consideration.
Of course, even as partially good ideas rarely get implemented, overly
detailed ideas rarely get read. Come to think of it, this truth probably
explains the entirety of our incomprehensible tune system. It all makes
sense
Well, as I (usually) lack the stamina to argue or defend ideas / shoot others
ideas down I feel like I need to say something.
You know, an uncontrollably urge to be a wise-ass :DDDDD
First, I hear Tiamat isn't an example of hitdam-eqmob. If you feel you are
being riposted too much in eqparty, leave your weapon home and take 2 shields
(train minimum of shield bash also). Of course 2 shield battle isn't what
we're aiming for but like I said, I WANT TO BE A WISE-ASS
Second, In hypothetical eqrun you will be wielding max 1 wep, right? The mob
will parry lets say max 1/4 (quite optimistic, real value will be lower) of
the hits, and if it ripostes your every 4th hit it won't still be much, since
you are WELL protted in eqparties as well so one could argue the extra damage
is minimal.
Agreed that MIGHT lead in one or two occasions to unwanted death when you've
been critted to low hps and then riposted uncon, but I do not see that as a
common problem.
Third, what comes to 4 limb-races - I hear centaurs hit like a wet sock with
their hooves and IF the riposte-dam would be 1/2, 1/3, 1/4th of the actual hit
dam it still wouldn't be much, and with careful tuning this problem will be
avoided as well.
Fourth, nice and useful riposte-messages would add some flavour to generic
'You succesfully parry/dodge and COUNTERATTACK with ferocity-msgs) - little
tuning to dodge/parry/riposte-messages wouldn't be too bad for the "visual"
point of view. Like it parses your weps, shields and combines into 10
different predefined msg-forms.
\o/