I did some calculations: When the first weapon speed+dam tune was introduced I
lost about 5dam per round, when parry tune was introduced my damage output was
cut from 5dam +getting less defence thus more dam done to me or using parry
like I used to at 51 hitting 1/3 times per round ending up with really bad
damage output hitting around total of 40 points of damage per round.
I'd say this a really dramatic downtune atleast for me, and for all tanks. The
battlecode needs more work. Was it intented to make normal hack 'n slash chars
less usable? Hopefully not. Let's think about downtuning all offensive spells
rounds or damageoutput. Let's say all spells would do 2/3 damage they do now
and would take one round longer. Would it be that much different tune to 'em
that this has been to tanks?
I could use parry set to around 25. I'd still parry less and hit less than I
used to. I haven't noticed a dramatic raise of HIT% which could be excepted in
a way. I thank by lucky stars that I'm a ent reaver I have good heals and I
can blast if I couldn't well that'd be pretty bad for me

. If the point is
to make fully offensive and fully defensive tanks it might work in the longrun
but at this present state I'd say this is quite harsh tune.
Lurkku