please upgrade the crappier guild leadership bonuses to be on the same
powerlevel as some. I have a few suggestions here incase you can't come up
with any.
crimsoleader: give them a 50% less damage taken ( any damage)
channellers: give them 150% ratio replenish energy and same for drains
psis: allow the leader to decide to get mastery hit into next spell ( for para
etc) once every 10mins or so
locs: give the leaderblade ability to switch damatype on command ( and
ofcourse 100% of said damagetype, also add triple the damage & strbonuses)
conjurers: give them partyprots, ie: they cast a spell at target, but it prots
whole party
rangers: make them able to instantly teleport between memlocs in the outworld
and double their camps/fires
barbarians: double the durations of the stuns from bcry/lure and upgrade the
weapon for good measure
priests: take 2 rounds off the habo cast time, and make it crit 50% of the
time
spiders: make them able to use demons without having to control them, ever..
no drains etc
get the point?
So basically you want to upgrade a few players who already are the most
powerful within their profession?
Why?