Gore wrote:
Contrary to all your idiotic examples, the level
blocks you have previously earned do not clear
with a death. I.e. there is not a cumulative risk,
like there is with running 15x across the highway.
The risk of death per level block (2meg of exp)
has not increased (only the risk of dying atleast
once when making enough blocks to reach a high
level). Hence, to me, it doesn\'t make much sense
to tune the size of those blocks, if the issue is
really with the overall cost of the level.
++ Gore
I think the problem is the illogical increment with the 91-100 levelblocks.
4, 6, 8, 10 would logically result in 12 as the next step, not 20.