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BatMUD Forums > Bs > Re: Gore!?

 
 
#1
12 Apr 2006 07:05
 
 
Someone tell me why Gore thinks the risk of death does
not go up with more time spent exping? With that logic
I might as well run 15x across a highway, not just one.
Or maybe I'll spend 4 hours in the scope of a sniper,
instead of 1 second. ooo Ooo! or maybe I'll breathe in
Asbestos for 30 years instead of an hour, same risk for
cancer right!?!? fuck it! I'll smoke cigs for 50yrs
and same chance of dying as one drag =(

- blackstar -

 
Rating:
-12
Votes:
22
 
 
Blackstar
300d, 10h, 43m, 41s old
Level:
80
 
 
#2
12 Apr 2006 11:10
 
 
Contrary to all your idiotic examples, the level
blocks you have previously earned do not clear
with a death. I.e. there is not a cumulative risk,
like there is with running 15x across the highway.

The risk of death per level block (2meg of exp)
has not increased (only the risk of dying atleast
once when making enough blocks to reach a high
level). Hence, to me, it doesn't make much sense
to tune the size of those blocks, if the issue is
really with the overall cost of the level.

++ Gore

 
Rating:
5
Votes:
5
 
 
Gore
A r c h w i z a r d
8y, 79d, 4h, 3m, 56s old
Level:
600 [Wizard]
 
 
#3
12 Apr 2006 19:24
 
 
Gore wrote:
Contrary to all your idiotic examples, the level
blocks you have previously earned do not clear
with a death. I.e. there is not a cumulative risk,
like there is with running 15x across the highway.

The risk of death per level block (2meg of exp)
has not increased (only the risk of dying atleast
once when making enough blocks to reach a high
level). Hence, to me, it doesn't make much sense
to tune the size of those blocks, if the issue is
really with the overall cost of the level.

++ Gore
I think the problem is the illogical increment with the 91-100 levelblocks.
4, 6, 8, 10 would logically result in 12 as the next step, not 20.

 
Rating:
3
Votes:
5
 
 
Niliz
112d, 18h, 5m, 23s old
Level:
74
 
 
#4
12 Apr 2006 19:24
 
 
Quote:
Gore wrote:
Contrary to all your idiotic examples, the level
blocks you have previously earned do not clear
with a death. I.e. there is not a cumulative risk,
like there is with running 15x across the highway.

The risk of death per level block (2meg of exp)
has not increased (only the risk of dying atleast
once when making enough blocks to reach a high
level). Hence, to me, it doesn\'t make much sense
to tune the size of those blocks, if the issue is
really with the overall cost of the level.

++ Gore
I think the problem is the illogical increment with the 91-100 levelblocks.
4, 6, 8, 10 would logically result in 12 as the next step, not 20.
Geek of the year award. \"tune it because it doesnt fit into a simple math
formula\'

 
Rating:
2
Votes:
2
 
 
Mithrand
2y, 11d, 9h, 39m, 20s old
Level:
99