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BatMUD Forums > Bs > Re: cities

 
 
#1
07 May 2006 21:21
 
 
Kheldor wrote:
I think there is a problem when someone dumps a city next to an area, then
someone dumps one even closer. Heck, why not allow 8 people to build cities
surrounding an area so the only way to get into the area is to pass through
one of the cities? I feel the city placed next to Twisted Temple north of
Rilynttar is too close. Please dest the city and banish the player for
purposely taking advantage of the circumstances and making the game less fun.
yes, and if you dest that one, dest the one that was put 1w of newbie mines
while there was already one 2s or so.
and the one 2w from digga

 
Rating:
4
Votes:
6
 
 
Krzysiek
2y, 14d, 12h, 58m, 2s old
Level:
85
 
 
#2
08 May 2006 02:04
 
 
Krzysiek wrote:
Kheldor wrote:
I think there is a problem when someone dumps a city next to an area, then
someone dumps one even closer. Heck, why not allow 8 people to build cities
surrounding an area so the only way to get into the area is to pass through
one of the cities? I feel the city placed next to Twisted Temple north of
Rilynttar is too close. Please dest the city and banish the player for
purposely taking advantage of the circumstances and making the game less fun.
yes, and if you dest that one, dest the one that was put 1w of newbie mines
while there was already one 2s or so.
and the one 2w from digga
That city 2w from diggas (redwall) is a bit annoying, as it has kept expanding
for the last 8 years making travel through the areas cumbersome, in it's
original 4-6 size it was fine, now it's annoying, transport it 10 w into swamp
or something.

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
6
Votes:
10
 
 
Nazrix
137d, 12h, 28m, 49s old
Level:
90
 
 
#3
08 May 2006 02:18
 
 
I just had a great idea while reading my own post. About city Taxes, taxes
should be proportional to good locations, or any location maybe, the closer
your are to a location the higher your taxes are (slightly) as prime
realestate become more expensive as an area gets crowded, maybe even create a
zoning in the outworld system if you are "close/medium/far" from other
cities/?'s/%'s/whatevers. Though the implimentation shouldn't cripple existing
cities, maybe from here-on out, it would also give a tax break on cities that
are in the middle of nowhere who get no revenue (which is how it is in real
life here, the further away from commerce you live the lower the taxes you
have to pay, because your land isn't really worth as much as others). Further,
maybe the initial cost of building a city in a particular "zone" could be
variable on it's location rank in "valuability" as it is in real life. I
realize this is quite complicated and very "real life" and boring, that's why
it's posted to BS not ideas-wanted!.

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
15
Votes:
17
 
 
Nazrix
137d, 12h, 28m, 49s old
Level:
90