Quote:
So here\'s the punch line. Let\'s say that players can get level quests
above
Quote:
the level cap they have now. This gives an effectively permanent exp
bonus as
Quote:
level costs are reduced, extra training points, and (many times) cash
and
Quote:
prizes as well, for players far stronger than the quest is designed for.
If
Quote:
that is the case, the admin of BatMUD, to keep things balanced, will have
no
Quote:
choice but to go through eacn and every quest under level 75 and
re-evaluate
Quote:
both the difficulty and the rewards as if they were completed by a 9man
of lvl
Quote:
100\'s.
Shinarae Lluminus
Yes, i can see the difference of party having total levels of 900 or a party
having total levels of 801 doing the quest.
The one geting the quest either does something in combat or does nothing in
combat.
Here is a idea.
What if monsters hardness would be valuated by the partys total levels added
on some base line instead of having fixed strenght that changes +-10%.
Hey, that would be just too cool that a party having levels below the quest
could do the quest solely with help of sisu (and likely with lot of rips)
while a highlevel party would also have something else to do than yawn and
watch the friend to puch in the commands.
Having a simple calculator bolted in to a quests that keeps track about
successfull quests and on every X many reboots a (automatic) revaluation would
be don how diffucult the quest is by comparing the numbers with each other and
giving difficult level based on that, would be just toooooooo logical and
painless.
If no one does some quest over a prediot of a 4 weeks (FYI thats about one
month) then maybe it really it is really hard because for some overtune
monster or having \"get anvil honey in shelf\" syntaxes. Anycase, it
would be harder than those that are compleated more often.
And IMPOSSIBLE would be used fucking correctly. If its so fucking impossible,
how it can be done then?
This at BS because ideas-wanted seems to have no impact.
No, i wont wiz to fix things.
Yes, it would be nice and logical to fix things myself instead of whining.
No, it is not \"fun\" to loose the ability to ride my bike after i
fix it (wiz = reset character, loose the game).
Yes, i would totally use wiz powers to give my character unfair advantages.
No, you would not get my unfair packback that that takes then unseen slot
\"Back\" that others know as a inventory that weights X many kilos
that can be enhanced magically to a weightless version trough a (easy) quest,
thus removing this funny situaton about stuff just floating around the
character.
And yes, i don\'t like your non-rpgish-ideas either.
Excuse for the rant, i have a chainmail to be made. Oh, and it will take my
torso slot only. Possibly more IF it will have sleeves, thus giving also more
protection (how can real life be so logical?! ou mai gaad).
A

hits you.