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BatMUD Forums > Bs > Re: stun and iw

 
 
#1
11 Oct 2006 17:39
 
 
Moss wrote:
Hi,
If a player gets stunned, and then Iron Will is cast on them, surely they
should break the stun? At the moment they stay stunned. If this is the desired
effect then fine but I think it's slightly wrong.
Moss.
Um, I think you want "unstun" spell for that.

Shinarae Lluminus
Are you saying that casting Iron Will on a player that is already stunned will
not help that player, ever? :(( Seems a little poor to me...

 
Rating:
-1
Votes:
2
 
 
Moss
1y, 10d, 17h, 29m, 3s old
Level:
100
 
 
#2
12 Oct 2006 03:17
 
 
Yes, I am saying that iron will on a stunned player will not help them. Iron
will and unstun are different spells, and they behave differently. For
example, iron will has a set duration, and unstun wears off after a hit.

Shinarae Lluminus

 
Rating:
5
Votes:
5
 
 
Shinarae
A r c h w i z a r d
1y, 278d, 12h, 20m, 23s old
Level:
200 [Wizard]
 
 
#3
12 Oct 2006 03:17
 
 
Quote:
Yes, I am saying that iron will on a stunned player will not help them. Iron
will and unstun are different spells, and they behave differently. For
example, iron will has a set duration, and unstun wears off after a hit.
So casting 4 round spell that makes you IMMUNE for being stunning for limited
time is weaker than 1 rounds spell that SAVES from geting stunned twice for
unlimited time?

Oh, and could you please read your mail as my tells seem not to reach you.

A :-D hits you.

 
Rating:
-11
Votes:
12
 
 
Blacksmith
184d, 11h, 25m, 49s old
Level:
79
 
 
#4
12 Oct 2006 04:21
 
 
Blacksmith wrote:
Quote:
Yes, I am saying that iron will on a stunned player will not help them. Iron
will and unstun are different spells, and they behave differently. For
example, iron will has a set duration, and unstun wears off after a hit.
So casting 4 round spell that makes you IMMUNE for being stunning for limited
time is weaker than 1 rounds spell that SAVES from geting stunned twice for
unlimited time?

Oh, and could you please read your mail as my tells seem not to reach you.
Perhaps he ignores tells and mail for the same reason, in which he doesn't
give a fuck about what you are saying to him? :)


 
Rating:
6
Votes:
8
 
 
Mariska
340d, 9h, 26m, 57s old
Level:
46
 
 
#5
12 Oct 2006 13:28
 
 
Mariska wrote:
Blacksmith wrote:
Quote:
Yes, I am saying that iron will on a stunned player will not help them. Iron
will and unstun are different spells, and they behave differently. For
example, iron will has a set duration, and unstun wears off after a hit.
So casting 4 round spell that makes you IMMUNE for being stunning for limited
time is weaker than 1 rounds spell that SAVES from geting stunned twice for
unlimited time?

Oh, and could you please read your mail as my tells seem not to reach you.
Perhaps he ignores tells and mail for the same reason, in which he doesn't
give a fuck about what you are saying to him? :)
In that case he could drop my ban as he would not see what i write anyway.

A :-D hits you.

 
Rating:
-5
Votes:
7
 
 
Blacksmith
184d, 11h, 58m, 49s old
Level:
79
 
 
#6
12 Oct 2006 10:25
 
 
Moss wrote:
Are you saying that casting Iron Will on a player that is already stunned will
not help that player, ever? :(( Seems a little poor to me...

Iron will is designed as a protection against incoming stuns,
clearly after casting it will stop most further stuns, but
the outer layer protection can't really affect the stuns already
inside, now can it?

On an unrelated note, I'm sure you weren't thinking of this
proposed upgrade as a means of going past the couple of
*long* stuns there are, which already bypass iw when they
come?

-Era of the idlers

 
 
 
Era
C o d e s l a v e
6y, 176d, 23h, 19m, 38s old
Level:
25 [Wizard]
 
 
#7
12 Oct 2006 10:57
 
 
Era wrote:
Moss wrote:
Are you saying that casting Iron Will on a player that is already stunned will
not help that player, ever? :(( Seems a little poor to me...

Iron will is designed as a protection against incoming stuns,
clearly after casting it will stop most further stuns, but
the outer layer protection can't really affect the stuns already
inside, now can it?

On an unrelated note, I'm sure you weren't thinking of this
proposed upgrade as a means of going past the couple of
*long* stuns there are, which already bypass iw when they
come?

-Era of the idlers
Ummmm, actually I was thinking how lame it is for my good buddy bard-def
Spiddy to get stunned and me not being able to do anything about it apart from
"wanted sum/dd spid" or "w;sum spid". Maybe Iron Will should be renamed to
Stun Shield? as it clearly doesn't meant Iron Will at all.

 
Rating:
-3
Votes:
5
 
 
Moss
1y, 10d, 22h, 20m, 44s old
Level:
100
 
 
#8
12 Oct 2006 11:51
 
 
Moss wrote:
Era wrote:
Moss wrote:
Are you saying that casting Iron Will on a player that is already stunned will
not help that player, ever? :(( Seems a little poor to me...

Iron will is designed as a protection against incoming stuns,
clearly after casting it will stop most further stuns, but
the outer layer protection can't really affect the stuns already
inside, now can it?

On an unrelated note, I'm sure you weren't thinking of this
proposed upgrade as a means of going past the couple of
*long* stuns there are, which already bypass iw when they
come?

-Era of the idlers
Ummmm, actually I was thinking how lame it is for my good buddy bard-def
Spiddy to get stunned and me not being able to do anything about it apart from
"wanted sum/dd spid" or "w;sum spid". Maybe Iron Will should be renamed to
Stun Shield? as it clearly doesn't meant Iron Will at all.
You can do something about it. The spell 'banish' is very helpfull.

 
Rating:
2
Votes:
5
 
 
Eraser
1y, 262d, 10h, 3m, 40s old
Level:
93
 
 
#9
12 Oct 2006 14:51
 
 
Eraser wrote:
You can do something about it. The spell 'banish' is very helpfull.
Well, same deal as 'w;sum spid' doesn't work that well in a non-sum area. Plus
it's a bit lame making your tank vanish when there are hostiles about.

 
Rating:
-4
Votes:
5
 
 
Moss
1y, 11d, 0h, 5m, 54s old
Level:
100