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BatMUD Forums > Bs > Re: enough with the iron will already, sheesh

 
 
#1
12 Oct 2006 19:23
 
 
Yes, I'm sure you'd like to use your magely powers to help out your friend
when he gets stunned. I'm sure you'd also like to use your magely powers to
heal him when he's wounded, cure him when he's con-cursed, and bring him back
to life when he dies. That would be extremely cool. But it's not going to
happen. Mages/conjus/psis are not healers. They shouldn't act like them.
Guilds don't get everything, that's not how the game works. For roughly the
same reason, I'm not giving weapon poison to crimsons, mirror image to
reavers, or lava storm to merchants. They don't deserve them.

Maybe an alternate strategy would be more helpful. Some wands, potions, or
scrolls of unstun would go a long way towards fixing this problem. Also, I
hear healers are in this year, maybe hire one of them. Or, and this is just a
wild guess here, maybe having a 2man l33t party where the tank is a bard and
the healer is a mage might not be the best approach? Perhaps a tank with
defensive skills like dodge, parry, and stunned maneuvers over 50% wouldn't be
the worst idea in the world? Sometimes it makes more sense to adapt yourself
to the game than to ask the game to adapt itself to you.

Shinarae Lluminus

 
Rating:
18
Votes:
18
 
 
Shinarae
A r c h w i z a r d
1y, 278d, 23h, 1m, 22s old
Level:
200 [Wizard]
 
 
#2
12 Oct 2006 19:47
 
 
Shinarae wrote:
Yes, I'm sure you'd like to use your magely powers to help out your friend
when he gets stunned. I'm sure you'd also like to use your magely powers to
heal him when he's wounded, cure him when he's con-cursed, and bring him back
to life when he dies. That would be extremely cool. But it's not going to
happen. Mages/conjus/psis are not healers. They shouldn't act like them.
Guilds don't get everything, that's not how the game works. For roughly the
same reason, I'm not giving weapon poison to crimsons, mirror image to
reavers, or lava storm to merchants. They don't deserve them.

Maybe an alternate strategy would be more helpful. Some wands, potions, or
scrolls of unstun would go a long way towards fixing this problem. Also, I
hear healers are in this year, maybe hire one of them. Or, and this is just a
wild guess here, maybe having a 2man l33t party where the tank is a bard and
the healer is a mage might not be the best approach? Perhaps a tank with
defensive skills like dodge, parry, and stunned maneuvers over 50% wouldn't be
the worst idea in the world? Sometimes it makes more sense to adapt yourself
to the game than to ask the game to adapt itself to you.

Shinarae Lluminus
I don't want to be a healer, I was just wanting the spell Iron Will to live up
to it's name. It doesn't at the moment so rename it to Stun Shield or
something gay like that. I don't really care anymore :P

 
Rating:
-15
Votes:
17
 
 
Moss
1y, 11d, 2h, 51m, 59s old
Level:
100
 
 
#3
12 Oct 2006 21:03
 
 
Moss wrote:
I don't want to be a healer, I was just wanting the spell Iron Will to live up
to it's name. It doesn't at the moment so rename it to Stun Shield or
something gay like that. I don't really care anymore :P
Here's a radical thought: Maybe cast the iron will before entering combat? I
know this might seem like a ridiculous idea at first, but I recommend giving
it a shot!

-Era of the idling

 
Rating:
16
Votes:
16
 
 
Era
C o d e s l a v e
6y, 177d, 9h, 13m, 48s old
Level:
25 [Wizard]
 
 
#4
12 Oct 2006 19:52
 
 
Shinarae wrote:
Yes, I'm sure you'd like to use your magely powers to help out your friend
when he gets stunned. I'm sure you'd also like to use your magely powers to
heal him when he's wounded, cure him when he's con-cursed, and bring him back
to life when he dies. That would be extremely cool. But it's not going to
happen. Mages/conjus/psis are not healers. They shouldn't act like them.
Guilds don't get everything, that's not how the game works. For roughly the
same reason, I'm not giving weapon poison to crimsons, mirror image to
reavers, or lava storm to merchants. They don't deserve them.

Maybe an alternate strategy would be more helpful. Some wands, potions, or
scrolls of unstun would go a long way towards fixing this problem. Also, I
hear healers are in this year, maybe hire one of them. Or, and this is just a
wild guess here, maybe having a 2man l33t party where the tank is a bard and
the healer is a mage might not be the best approach? Perhaps a tank with
defensive skills like dodge, parry, and stunned maneuvers over 50% wouldn't be
the worst idea in the world? Sometimes it makes more sense to adapt yourself
to the game than to ask the game to adapt itself to you.

Shinarae Lluminus
Stun manos at 100% doesn't prevent you from getting stunned, actually you
still get totallly stunned for several rounds with manos 100%

 
Rating:
-2
Votes:
8
 
 
Grimpold
2y, 72d, 20h, 35m, 13s old
Level:
100
 
 
#5
13 Oct 2006 00:14
 
 
Shinarae wrote:
Yes, I'm sure you'd like to use your magely powers to help out your friend
when he gets stunned. I'm sure you'd also like to use your magely powers to
heal him when he's wounded, cure him when he's con-cursed, and bring him back
to life when he dies. That would be extremely cool. But it's not going to
happen. Mages/conjus/psis are not healers. They shouldn't act like them.
Guilds don't get everything, that's not how the game works. For roughly the
same reason, I'm not giving weapon poison to crimsons, mirror image to
reavers, or lava storm to merchants. They don't deserve them.

Maybe an alternate strategy would be more helpful. Some wands, potions, or
scrolls of unstun would go a long way towards fixing this problem. Also, I
hear healers are in this year, maybe hire one of them. Or, and this is just a
wild guess here, maybe having a 2man l33t party where the tank is a bard and
the healer is a mage might not be the best approach? Perhaps a tank with
defensive skills like dodge, parry, and stunned maneuvers over 50% wouldn't be
the worst idea in the world? Sometimes it makes more sense to adapt yourself
to the game than to ask the game to adapt itself to you.

Shinarae Lluminus
Well, why is unstun a healer thing anyways, of any guilds, it might be a PSI
skill, since it seems to involve a mental problem where you're unable to
concentrate, unstun for PSI's might actually be reasonable, tarmalens heal the
body, not the mind (in general), Psi's could heal the mind?

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
-13
Votes:
17
 
 
Nazrix
204d, 13h, 4m, 27s old
Level:
100
 
 
#6
13 Oct 2006 00:53
 
 
Nazrix wrote:
Shinarae wrote:
Yes, I'm sure you'd like to use your magely powers to help out your friend
when he gets stunned. I'm sure you'd also like to use your magely powers to
heal him when he's wounded, cure him when he's con-cursed, and bring him back
to life when he dies. That would be extremely cool. But it's not going to
happen. Mages/conjus/psis are not healers. They shouldn't act like them.
Guilds don't get everything, that's not how the game works. For roughly the
same reason, I'm not giving weapon poison to crimsons, mirror image to
reavers, or lava storm to merchants. They don't deserve them.

Maybe an alternate strategy would be more helpful. Some wands, potions, or
scrolls of unstun would go a long way towards fixing this problem. Also, I
hear healers are in this year, maybe hire one of them. Or, and this is just a
wild guess here, maybe having a 2man l33t party where the tank is a bard and
the healer is a mage might not be the best approach? Perhaps a tank with
defensive skills like dodge, parry, and stunned maneuvers over 50% wouldn't be
the worst idea in the world? Sometimes it makes more sense to adapt yourself
to the game than to ask the game to adapt itself to you.

Shinarae Lluminus
Well, why is unstun a healer thing anyways, of any guilds, it might be a PSI
skill, since it seems to involve a mental problem where you're unable to
concentrate, unstun for PSI's might actually be reasonable, tarmalens heal the
body, not the mind (in general), Psi's could heal the mind?
I do agree with Shina that the more different guilds the party has, the more
effective/fun to play it should be (i got actually i idea to encourage it and
will post it) but i also agree that mettles of mind should be left to
professionals and the amateurs to keep rid on the things that they understand
(do you see theory of mental power in the syllabus of Followers of Tarmalen)
or that there would be at least difference if a master of protection and/or
master of mental powers casts either of the spells.
And i still think if i suddenly become immune to fire while i stand in a
bonfire, i stop also being burned. Replace the word "fire" with "being
stunned", "bonfire" with "mentally disoriented state" and "burned" with
"stunned". Yes, its *gasp* RL logic but, behold, it makes sense.
While you think that, consider also that Psi's are unable to counter their
own effects like mental watch/mental glance. Maybe the iron will could work
against those and MeTh (Mesmeric Thereshold) could counter Forget castings
(each forget countered = skill/spell break prevented).

A :-D hits you.

 
Rating:
-8
Votes:
12
 
 
Blacksmith
184d, 13h, 54m, 56s old
Level:
79
 
 
#7
13 Oct 2006 03:45
 
 
Blacksmith wrote:
I do agree with Shina that the more different guilds the party has, the more
effective/fun to play it should be (i got actually i idea to encourage it and
will post it) but i also agree that mettles of mind should be left to
Please...please do not.

 
Rating:
10
Votes:
12
 
 
Pehtoori
3y, 0d, 10h, 13m, 16s old
Level:
90
 
 
#8
13 Oct 2006 08:01
 
 
Quote:
Nazrix wrote:
Shinarae wrote:
Yes, I\'m sure you\'d like to use your magely powers to help out your friend
when he gets stunned. I\'m sure you\'d also like to use your magely powers to
heal him when he\'s wounded, cure him when he\'s con-cursed, and bring him back
to life when he dies. That would be extremely cool. But it\'s not going to
happen. Mages/conjus/psis are not healers. They shouldn\'t act like them.
Guilds don\'t get everything, that\'s not how the game works. For roughly the
same reason, I\'m not giving weapon poison to crimsons, mirror image to
reavers, or lava storm to merchants. They don\'t deserve them.

Maybe an alternate strategy would be more helpful. Some wands, potions, or
scrolls of unstun would go a long way towards fixing this problem. Also, I
hear healers are in this year, maybe hire one of them. Or, and this is just a
wild guess here, maybe having a 2man l33t party where the tank is a bard and
the healer is a mage might not be the best approach? Perhaps a tank with
defensive skills like dodge, parry, and stunned maneuvers over 50% wouldn\'t be
the worst idea in the world? Sometimes it makes more sense to adapt yourself
to the game than to ask the game to adapt itself to you.

Shinarae Lluminus
Well, why is unstun a healer thing anyways, of any guilds, it might be a PSI
skill, since it seems to involve a mental problem where you\'re unable to
concentrate, unstun for PSI\'s might actually be reasonable, tarmalens heal the
body, not the mind (in general), Psi\'s could heal the mind?
(do you see theory of mental power in the syllabus of Followers of Tarmalen)
or that there would be at least difference if a master of protection and/or
master of mental powers casts either of the spells.
You haven\'t heard healing medicines that makes you endure more pain, that
helps you concentrate on things going on. Yes, I have heard of them.

It seems you can\'t think anymore than one half of the thing. OH PSI IS SO
GOOD, I WANT TO MAKE IT BETTER! I WANT IT TO BE EVERYTHING! It can\'t and I
think it isn\'t wanted.

I see that it is good, that Blacksmith hasn\'t (I think ever will) wizzied... I
would hate to see what he will do the game balance.

Thank you very much.

 
Rating:
2
Votes:
8
 
 
Zenor
215d, 3h, 29m, 49s old
Level:
90
 
 
#9
13 Oct 2006 08:43
 
 
Yes, blacksmith go fuck yourself and test out some real guilds and stop this
fucking bullshit on psis. I'll start awarding you with n+1 pkills for every
stupid/unbalancing idea you post.
Amd Agro'Naut

 
Rating:
6
Votes:
20
 
 
Amd
N e w b i e  H e l p e r
1y, 62d, 10h, 28m, 36s old
Level:
74
 
 
#10
13 Oct 2006 16:38
 
 
*sigh*

Look, I thought this matter was settled already. But if you must continue:
-- being stunned is not purely a matter of the mind. True, there is a spell
called "paralyze" that is a psi spell that stuns. There is also the effect
known as "ogre clunks me over da head with a big honkin' club" and I'm fairly
sure there's not a lot of mental energy involved there. Are tazers mental
attacks? How about sneezing powder? The code/term "stun" in BatMUD refers to a
variety of effects, not just mental ones.
-- I suppose if you lept into a bonfire, then became immune to fire, you would
sto being burned. But the damage you already suffered when you jumped into the
fire in the first place would not be magically cured. Iron will is not a
curative effect, it is a prevenattive effect. It is not retro-active. That is
simply not its job.

Surely you can find something else to debate about. Conjus/psis are NOT going
to get this upgrade. It doesn't belong there.

Shinarae Lluminus

 
Rating:
12
Votes:
12
 
 
Shinarae
A r c h w i z a r d
1y, 279d, 16h, 18m, 6s old
Level:
200 [Wizard]
 
 
#11
13 Oct 2006 01:51
 
 
Nazrix wrote:
Shinarae wrote:
Yes, I'm sure you'd like to use your magely powers to help out your friend
when he gets stunned. I'm sure you'd also like to use your magely powers to
heal him when he's wounded, cure him when he's con-cursed, and bring him back
to life when he dies. That would be extremely cool. But it's not going to
happen. Mages/conjus/psis are not healers. They shouldn't act like them.
Guilds don't get everything, that's not how the game works. For roughly the
same reason, I'm not giving weapon poison to crimsons, mirror image to
reavers, or lava storm to merchants. They don't deserve them.

Maybe an alternate strategy would be more helpful. Some wands, potions, or
scrolls of unstun would go a long way towards fixing this problem. Also, I
hear healers are in this year, maybe hire one of them. Or, and this is just a
wild guess here, maybe having a 2man l33t party where the tank is a bard and
the healer is a mage might not be the best approach? Perhaps a tank with
defensive skills like dodge, parry, and stunned maneuvers over 50% wouldn't be
the worst idea in the world? Sometimes it makes more sense to adapt yourself
to the game than to ask the game to adapt itself to you.

Shinarae Lluminus
Well, why is unstun a healer thing anyways, of any guilds, it might be a PSI
skill, since it seems to involve a mental problem where you're unable to
concentrate, unstun for PSI's might actually be reasonable, tarmalens heal the
body, not the mind (in general), Psi's could heal the mind?
tell ya what. stand behind a mule and let him kick you in the balls. you are
now 'stunned' and the mule can crush you skull. i've always viewed stuns as
intense physical pain that distracts you, and unstun as a way of 'dulling' the
pain. like novacain.**

 
Rating:
1
Votes:
3
 
 
Thorfinn
102d, 12h, 15m, 21s old
Level:
62
 
 
#12
13 Oct 2006 07:06
 
 
Thorfinn. What is pain? A chemical response in your mind, ever heard of mind
over matter? ever read help skill discipline (among others), there are skills
that allows you to ignore pain and fight through it with training and skill.
Painkillers work two ways, Novacain, a topical anesthetic (unstun as you
explain it) works on contact directly with cells it stops then from SENDING
signal of pain, does not pass the blood barrier. And then anesthetics that
work as painkillers by disabled the neuro transmitters in your brain from
RECEIVING the "pain messages". My original comment holds

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
-2
Votes:
6
 
 
Nazrix
204d, 18h, 49m, 38s old
Level:
100