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BatMUD Forums > Bs > Re: Combat maneuvering

 
 
#1
27 Oct 2006 10:54
 
 
As much I personally like the crimson guild, I don't like the idea that one is
forced to take one with you. The forcing isn't the way to do it, they should
have somekind of edge over all others, but how to make that edge and balance
it right, I'll leave that to wizards :)

 
Rating:
11
Votes:
12
 
 
Cyberlahko
1y, 104d, 3h, 14m, 9s old
Level:
100
 
 
#2
27 Oct 2006 11:54
 
 
Cyberlahko wrote:
As much I personally like the crimson guild, I don't like the idea that one is
forced to take one with you. The forcing isn't the way to do it, they should
have somekind of edge over all others, but how to make that edge and balance
it right, I'll leave that to wizards :)
I agree, forcing something sucks. But on the other hand no-one
forces to use tarmas and conjumages in eq, they just
make the whole thing more fun. Partying with breaking
formations can be lived with, but a durable formation
(via a Crimson with CM) would be the way to go.

I don't see this as too rigid, expecially when it can
be easily scaled to be necessary only at the top-end,
the way wizards would see it fit.

 
Rating:
-2
Votes:
7
 
 
Nosunrise
1y, 16d, 20h, 36m, 34s old
Level:
100
 
 
#3
27 Oct 2006 14:50
 
 
Nosunrise wrote:
Cyberlahko wrote:
As much I personally like the crimson guild, I don't like the idea that one is
forced to take one with you. The forcing isn't the way to do it, they should
have somekind of edge over all others, but how to make that edge and balance
it right, I'll leave that to wizards :)
I agree, forcing something sucks. But on the other hand no-one
forces to use tarmas and conjumages in eq, they just
make the whole thing more fun. Partying with breaking
formations can be lived with, but a durable formation
(via a Crimson with CM) would be the way to go.

I don't see this as too rigid, expecially when it can
be easily scaled to be necessary only at the top-end,
the way wizards would see it fit.
I still miss the problem here, you are talking about the ultimate leader
guild. You only have to lead, you cannot actually do anything else, nothing
to get your attention away from healers spells, monsters spells and info that
party is giving you. Now you would like to force some handless monkey in
topend parties, since no-one who actually likes to really play(not trigplay)
don't play crimsons, problem is totally elsewhere, it's the backround.

And before you start even suggesting "force us into parties", how about you
try to suggest wizards some nice skills or other form of functions so one
might enjoy playing crimson and not golf during eq.

 
Rating:
3
Votes:
5
 
 
Grimpold
2y, 77d, 13h, 10m, 34s old
Level:
100
 
 
#4
27 Oct 2006 17:54
 
 
Grimpold wrote:
I still miss the problem here, you are talking about the ultimate leader
guild. You only have to lead, you cannot actually do anything else, nothing
to get your attention away from healers spells, monsters spells and info that
party is giving you. Now you would like to force some handless monkey in
topend parties, since no-one who actually likes to really play(not trigplay)
don't play crimsons, problem is totally elsewhere, it's the backround.

And before you start even suggesting "force us into parties", how about you
try to suggest wizards some nice skills or other form of functions so one
might enjoy playing crimson and not golf during eq.
Ah, see that's where I got it all wrong. I though the new
Shield Wall-skill was just that, a way to give crimsons
something to do...
Believed them to be active, tried to make them useful too.
Guess we have to work on that "active" part still :(

 
Rating:
-1
Votes:
3
 
 
Nosunrise
1y, 16d, 20h, 48m, 41s old
Level:
100
 
 
#5
27 Oct 2006 18:29
 
 
Nosunrise wrote:
Grimpold wrote:
I still miss the problem here, you are talking about the ultimate leader
guild. You only have to lead, you cannot actually do anything else, nothing
to get your attention away from healers spells, monsters spells and info that
party is giving you. Now you would like to force some handless monkey in
topend parties, since no-one who actually likes to really play(not trigplay)
don't play crimsons, problem is totally elsewhere, it's the backround.

And before you start even suggesting "force us into parties", how about you
try to suggest wizards some nice skills or other form of functions so one
might enjoy playing crimson and not golf during eq.
Ah, see that's where I got it all wrong. I though the new
Shield Wall-skill was just that, a way to give crimsons
something to do...
Believed them to be active, tried to make them useful too.
Guess we have to work on that "active" part still :(
Shield Wall is a nice idea but if it takes 3 crimsons to make it work I don't
see it doing any good for the guild/background.

If one crimson could do it with non-nomad tanks (who naturally wouldn't be
quite as good in it) it might be useful and encourage parties to invite a
crimson. As the skill is now, I don't think it will improve the nomad
background at all.

 
Rating:
12
Votes:
12
 
 
Bleezuz
3y, 242d, 9h, 40m, 8s old
Level:
100
 
 
#6
27 Oct 2006 20:39
 
 
For the record, you can make a 2-man shield wall, but only if your front row
is only 2 men.

Also I appreciate that most, if not all, major eq parties either require or
think they require hybrid tanks, but shield wall was added for everyone, not
just highbies. I, for one, would like to see more 35-45 levelers partying, and
they might find crimsons better tanks for that level than, say, monks or
tigers.

Shinarae Lluminus

 
Rating:
2
Votes:
3
 
 
Shinarae
A r c h w i z a r d
1y, 283d, 19h, 32m, 21s old
Level:
200 [Wizard]
 
 
#7
27 Oct 2006 20:37
 
 
Cyberlahko wrote:
As much I personally like the crimson guild, I don't like the idea that one is
forced to take one with you. The forcing isn't the way to do it, they should
have somekind of edge over all others, but how to make that edge and balance
it right, I'll leave that to wizards :)
I completely agree. No guild in this game should ever be mandatory for a
party. I do not mind some being a better idea than others, of course (any
alchs wanna party?) but making it mandatory is against the spirit of the game.

Shinarae Lluminus

 
Rating:
8
Votes:
8
 
 
Shinarae
A r c h w i z a r d
1y, 283d, 19h, 32m, 21s old
Level:
200 [Wizard]