It seems that people got the point that I was somehow promoting boredom. I'm
not. I just meant that FFS, it *IS* the easiest way to implement some
restrictions.
I think that we all agree that there are already too many things in BatMUD
that require you to know the right people. Player invites, riddles to be
solved, things that can by fucked up by other people *WILL* lead to more such
things. Or just pure extortion.
Oligarchy is not a good thing. I don't think it has been that long that we had
a guild in state where some people just could *NEVER* join the guild, because
the player-invite system and the players who were in power thought that the
character name matters too much...
Instead of just bashing, please give some constructive feedback and ideas on
how to implement some restrictions. It seems that all the 'rep' systems just
promote boredom in form of grinding. Player invites and such promote extortion
and the general attitude 'it's not who you are, it's who you know'.
Of course the problem lies deeper - exp, money, etc is too easy to get and
therefore there has to be some other limitations like current rep systems like
in almost all guilds, but that's a different story...
Player invite system is fine. 4 years ago I was able to get invite to nuns
without any problem, dunno other guilds you are talking about for invites
though.
(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)
Player invite system is fine. 4 years ago I was able to get invite to nuns
without any problem, dunno other guilds you are talking about for invites
though.
I don't know how this happened, but while posting that article about bards and
invites, I forgot that the guild IS player invite only, for all intents and
purposes.
Of course, what the newbies run into in this case isn't so much an oligarchy
as a 'pique the scary highbie who's been idle for eight hoursiarchy'.
Sometimes mixed up with the 'pique the scary highbie who's doing
tiamatiarchy'.