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BatMUD Forums > Bs > Re: map map and again map

 
 
#1
27 Jan 2007 21:58
 
 
Laaban wrote:
Acidia wrote:
Dralith wrote:
Acidia wrote:
Gore wrote:
What should 'map' do that 'look' doesn't do in Arelium?

-- Gore

Nothing, but think about it a bit. If you alias 'map' -> 'look',
it works fine. But go outside Arelium/another city -> your 'map' is
still 'look'. You'd have to change it every time you enter/leave Arelium

~/A
Maps for Arelium (and hopefully rilynttar soon) are available at your local
Guard.

Thank you. Now, can we have the 'map'-command to Arelium?
I don't want to 'read map' at Are, and 'map' everywhere else.
Why on earth does this have to be so difficult? It's probably
like 2-3 lines codewise, and it will not hurt anybody. Or atleast
give a good reason why we can't have that goddamn 'map' command
in arelium. Why?

~/A
Yes the "read map" is somewhat annoying. Added with running 80 rooms to bank
to withdraw money for the map and then finding a guard. Ok quite easy, but
STILL I agree with acd (and prolly many others) it should be a basic command.
Maybe after you've "read map" once you gain access to "map" in cities so you
kinda memorize it.
I talked with an arch, and finally got ignored. The bottomline is that
were fucked on that matter. They don't want us to have a command called
'map', because it's 'legacy' and should be removed alltogether in cities.
And seemingly other cities are converted to resemble Arelium and the
'map' command will be removed from there also.
They said its not to annoy us, its 'progress' or something like that.

So there you have it.

~/A
fucked? oh my fucking god, fucked is 'all eq's are now destroyed, have a nice
day'. I can't believe this crap didn't get ignored sooner.

 
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Thorfinn
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