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BatMUD Forums > Bs > Re: Remove ships/regulate ships

 
 
#1
04 Feb 2007 15:51
 
 
Either remove ships or regulate them. Piracy should not be so rampant. Add
terrorism or something, I should be able to buy 500 gold bomb, strap to
40,000,000 ship, and blow up 25,000,000 of it, just like real life. And city
guards should be aggro to all pirates, like real life. And pirate ship should
never be allowed near friendly ports, like real life. And first mate should be
able to salvage ship, use maps, make paths, etc. Or let captain SET
permissions. Not every player can buy a 60,000,000 ship in order not to be
sunk every day.
stop mixing rl with a game already.

 
Rating:
-3
Votes:
13
 
 
Enochian
2y, 277d, 14h, 18m, 7s old
Level:
61
 
 
#2
04 Feb 2007 17:33
 
 
Enochian wrote:
Either remove ships or regulate them. Piracy should not be so rampant. Add
terrorism or something, I should be able to buy 500 gold bomb, strap to
40,000,000 ship, and blow up 25,000,000 of it, just like real life. And city
guards should be aggro to all pirates, like real life. And pirate ship should
never be allowed near friendly ports, like real life. And first mate should be
able to salvage ship, use maps, make paths, etc. Or let captain SET
permissions. Not every player can buy a 60,000,000 ship in order not to be
sunk every day.
stop mixing rl with a game already.

With my worth 60,000,000 GUNship, I should be able to blast the fuck out of
the smaller vessels with 1 full broad side or so, I should be able to wait at
some popular ship-route, and shoot the incoming ship to pieces etcetc... But
still most of the fuckers manage to get away, so please, dear N, experience
the system a bit more before calling it to be rampant. =)

 
Rating:
-1
Votes:
7
 
 
Searc
304d, 1h, 26m, 35s old
Level:
90