Hmm, I just fell into a river (crashed through the ice) and was
out of ep's. I waited a bit and it said 'The water freezes again'.
With me standing on the river.
Yet, I was free to move away. Doesn't logic say that I shouldbe
stuck in the ice, if it froze around me?
Now to fix this, you'd either have to cast some firespells to
melt the ice, or just piss your pants to thaw your way out.
Believe it or not, I actually considered implementing this when I was making
the water effects. However, in this particular playability vs. reality case,
playability draw the longer straw, so to speak.
Rgds, Ulath
PS. If it helps any, you can imagine a message saying 'You quickly climb out
of the cold water!' right before that happens.
What I want to know is why as a skeleton, I walk beneath the water but in deep
rivers I still fall through every room! Skeletons should just fall through
first room!