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BatMUD Forums > Bs > Re: fleeing from clones

 
 
#1
11 Aug 2008 08:55
 
 
Cordoba wrote:
Beliar wrote:
There really needs to be some way for us to run away from clones. As a
non-combat player, fighting a clone is a losing proposition.
What i understand about this clone tune, your clone has exact
stats/eq/spells/skills with it's target, so what does it matter if you can
fight or not? Neither does the clone. You just need to be awake when the event
comes :)
Were that true, my clone wouldn't have been kicking my ass. Instead, I would
have been able to hit it with a wet sock for several hours until I managed to
drag it to someone who could have hurt it. As it was, I fled and died.
Dont they stop hunting you after you've died once?

 
 
 
Eraser
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