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BatMUD Forums > Bs > Re: Realistic Whine

 
 
#1
30 Oct 2008 15:32
 
 
Malar wrote:
Always when reincs are discussed people mention "reinc addiction" as if it
were some kind of disease. A disease that somehow would excuse the player from
paying the costs. Like invalids, pregnant women and children don't have to pay
the full cost for riding the bus.
Sorry, being a reinc-addict isn't some blue wheelchair sign you can flash
around to get sympathy from me at least. If you can't afford it - don't reinc.

Just my 1 cent.
Well thats just silly. Do you want this game to be fun or not? For most of us,
fun means trying new things instead of just doing the same thing over and over
and over. A lot of work went into making all the different guilds and the
styles of play associated with them, and it doesn't make sense to turn your
nose up on people who would like to try them all.

I'm nnot asking for any favors (although the reinc system has changed dozens
of times in the past, there is no reason to assume the current system is
perfectly ideal), but I don't think it is good policy to look down on reincing
as somehow bad or wrong.

We are all basically addicts here. Can't we all just get along?
I didn't say I dissaprove of reincing, or that the current pricing policy is
good or bad. I was merely pointing out that "reinc addiction" is an emotional
whine that is getting really really old, and it's not a valid argument for
anything.

 
Rating:
3
Votes:
13
 
 
Malar
W i z a r d
4y, 283d, 4h, 40m, 6s old
Level:
75 [Wizard]
 
 
#2
30 Oct 2008 17:27
 
 
Malar wrote:
Malar wrote:
Always when reincs are discussed people mention "reinc addiction" as if it
were some kind of disease. A disease that somehow would excuse the player from
paying the costs. Like invalids, pregnant women and children don't have to pay
the full cost for riding the bus.
Sorry, being a reinc-addict isn't some blue wheelchair sign you can flash
around to get sympathy from me at least. If you can't afford it - don't reinc.

Just my 1 cent.
Well thats just silly. Do you want this game to be fun or not? For most of us,
fun means trying new things instead of just doing the same thing over and over
and over. A lot of work went into making all the different guilds and the
styles of play associated with them, and it doesn't make sense to turn your
nose up on people who would like to try them all.

I'm nnot asking for any favors (although the reinc system has changed dozens
of times in the past, there is no reason to assume the current system is
perfectly ideal), but I don't think it is good policy to look down on reincing
as somehow bad or wrong.

We are all basically addicts here. Can't we all just get along?
I didn't say I dissaprove of reincing, or that the current pricing policy is
good or bad. I was merely pointing out that "reinc addiction" is an emotional
whine that is getting really really old, and it's not a valid argument for
anything.
Every tune request is, at its core, emotional. So your point is meaningless.
"Global prots suck, I can't kill anything." ""Stop whining, if you can't kill
it don't kill it."
"SuchAndSuch spell sucks, mages get a spell that's three times as powerful for
half the SP" "Shut up, if you don't like the spell, don't cast it or reinc
mage"

Any tune worth doing is going to inspire emotions in people. In this case, it
happens to be that some people like to reinc alot and others don't. Who gives
a fuck if it's based on emotion? It's still REAL. It is still affecting game
play for those who like to reinc.

 
Rating:
9
Votes:
17
 
 
Doot
272d, 1h, 34m, 37s old
Level:
75
 
 
#3
30 Oct 2008 17:26
 
 
I think exp and gold costs are fine. If you think costs are too high, you just
have to play little longer in your combo and wait exp costs to drop and make
some gold and maybe think harder in what combo you want to spend time with in
next reinc.

 
Rating:
-1
Votes:
19
 
 
Sancran
2y, 56d, 21h, 32m, 34s old
Level:
100
 
 
#4
30 Oct 2008 17:43
 
 
Sancran wrote:
I think exp and gold costs are fine. If you think costs are too high, you just
have to play little longer in your combo and wait exp costs to drop and make
some gold and maybe think harder in what combo you want to spend time with in
next reinc.
Seriously, why not eliminate the gold costs for reincs all together? Raise
exp costs if you want, or maybe make it togglable, where someone gets to
choose if they use gold/exp/or some combo of the two. What is wrong with a
person reincing when they wan tto reinc? If they are willing to take the
bigger exp hit, then let them. Why force them to farm gold for a couple
months if they don't want to?

 
 
 
Doot
272d, 1h, 40m, 7s old
Level:
75
 
 
#5
30 Oct 2008 18:30
 
 
Doot wrote:
Sancran wrote:
I think exp and gold costs are fine. If you think costs are too high, you just
have to play little longer in your combo and wait exp costs to drop and make
some gold and maybe think harder in what combo you want to spend time with in
next reinc.
Seriously, why not eliminate the gold costs for reincs all together? Raise
exp costs if you want, or maybe make it togglable, where someone gets to
choose if they use gold/exp/or some combo of the two. What is wrong with a
person reincing when they wan tto reinc? If they are willing to take the
bigger exp hit, then let them. Why force them to farm gold for a couple
months if they don't want to?
Aye, that's exactly what I meant too. The current system -forces- a certain
style of play upon everyone. That's just plain wrong. Handicapping players for
using a game feature that was meant to be used.. doesn't make any sense.

 
Rating:
3
Votes:
11
 
 
Saldas
2y, 47d, 11h, 5m, 56s old
Level:
90
 
 
#6
30 Oct 2008 20:37
 
 
Saldas wrote:
Doot wrote:
Sancran wrote:
I think exp and gold costs are fine. If you think costs are too high, you just
have to play little longer in your combo and wait exp costs to drop and make
some gold and maybe think harder in what combo you want to spend time with in
next reinc.
Seriously, why not eliminate the gold costs for reincs all together? Raise
exp costs if you want, or maybe make it togglable, where someone gets to
choose if they use gold/exp/or some combo of the two. What is wrong with a
person reincing when they wan tto reinc? If they are willing to take the
bigger exp hit, then let them. Why force them to farm gold for a couple
months if they don't want to?
Aye, that's exactly what I meant too. The current system -forces- a certain
style of play upon everyone. That's just plain wrong. Handicapping players for
using a game feature that was meant to be used.. doesn't make any sense.
I myself don't mind paying 2M/reinc. I just hate the reincarnation process SO
MUCH. Regaining insane amounts of exp with slow/normal reinc mode sucks.
Waiting for taxes to drop for fast/instant to tolerable 2-4%, takes over two
months, that sucks even more.

-> I want to reinc more! Reincing is the best thing and one of the major
reasons I have played this long. Reinc taxes go down way too slow. It is
boring to wait and remain in the same reinc for 2 months+ to be able to reinc
with taxes I consider tolerable. -> Make reinc taxes drop much faster!

"But hey lolx juu have laik so much exp, what do you care if you pay 10% exp /
reinc?!"

Well....ur mama is so fat...!

 
Rating:
3
Votes:
9
 
 
Andthi
1y, 341d, 6h, 59m, 6s old
Level:
100
 
 
#7
31 Oct 2008 02:41
 
 
maybe this is a non-newbie thing, but you can't really buy decet eq for money
anymore imo.. eq is easy to make and lot of eq is done for eq ss shares or to
avoid being bored, and having some 10m in money coffers is not a big thing..
if reinc cash cost would be removed, then money would be totally worthless..
only things that cost a decent amount of cash are ships, then. also some arch
plz give some statement so that this moro debate dies!
ps. beer makes poor gurth go all "IA IA IA" on his female neighbours! i will
realize impact of my retarded behavior next time i see them while being sober,
so giev pity!

 
Rating:
-7
Votes:
13
 
 
Gurth
228d, 18h, 40m, 51s old
Level:
49
 
 
#8
03 Nov 2008 15:50
 
 
Saldas wroteth:
"Handicapping players for using a game feature that was meant to be used..
doesn't make any sense."

*ahem*

Player cities offer many options to many players. Besides their core role in
safely protecting your eq over boots, they allow the options of shops and inns
for travellers, secret societies for you and your friends, travel portals, and
of course, the +ego "I have an uber pcity" statement. But a good city costs
hundreds of thousands, nay, millions of gold to set up and adequately protect.
This is a severe handicap, even though they were meant to be used.

Getting to level 100 grants you the most power you can get. This allows for
the maximum number of guilds and guild levels, allowing you to optimize your
character's powers how you see fit. But getting all those levels takes exp,
and getting exp requires gaming skills, quests, friends, eq, and most
importantly, time spent getting experience. Costing you that time to get that
exp is a handicap, even though it was meant to be done.

Killing monsters is the number one source of eq in the game. Some of the
biggest baddies around have top-of-the-line items for you to make your
character even better, more powerful than your friends and neighbors. But the
monsters have been known to protect their own, usually by hitting back.
Fighting these monsters usually requires that you have some eq to use
(probably from previous monsters), as well as carrying the risk of eq damage,
age due to death, and in some cases, loss of stats, skill/spell%, or even a
disint. These are severe handicaps, even though the monster was made to be
beaten.

These are all features the game wants you to use. But they were meant to be
_earned_.

Shinarae Lluminus

 
Rating:
-3
Votes:
5
 
 
Shinarae
A r c h w i z a r d
2y, 88d, 15h, 33m, 45s old
Level:
200 [Wizard]
 
 
#9
03 Nov 2008 17:39
 
 
Shinarae wrote:
Saldas wroteth:
"Handicapping players for using a game feature that was meant to be used..
doesn't make any sense."

*ahem*

Player cities offer many options to many players. Besides their core role in
safely protecting your eq over boots, they allow the options of shops and inns
for travellers, secret societies for you and your friends, travel portals, and
of course, the +ego "I have an uber pcity" statement. But a good city costs
hundreds of thousands, nay, millions of gold to set up and adequately protect.
This is a severe handicap, even though they were meant to be used.

Getting to level 100 grants you the most power you can get. This allows for
the maximum number of guilds and guild levels, allowing you to optimize your
character's powers how you see fit. But getting all those levels takes exp,
and getting exp requires gaming skills, quests, friends, eq, and most
importantly, time spent getting experience. Costing you that time to get that
exp is a handicap, even though it was meant to be done.

Killing monsters is the number one source of eq in the game. Some of the
biggest baddies around have top-of-the-line items for you to make your
character even better, more powerful than your friends and neighbors. But the
monsters have been known to protect their own, usually by hitting back.
Fighting these monsters usually requires that you have some eq to use
(probably from previous monsters), as well as carrying the risk of eq damage,
age due to death, and in some cases, loss of stats, skill/spell%, or even a
disint. These are severe handicaps, even though the monster was made to be
beaten.

These are all features the game wants you to use. But they were meant to be
_earned_.

Shinarae Lluminus
The fatal flaw in this logic is that NO ONE thinks of reincs in terms of
earning them. Reincing is NOT the goal. Reincs are how you orient your player
to earn eq, earn exp, or earn gold. If you want to try earning something new,
you reinc so you can earn it. No one thinks "Gee, I think i'm going to go earn
that reinc now!" They think, "I'd like to try something different, maybe
soloing some cash, so I should go reinc tanksomethin." Reincs are the means
to the end, not the end itself.

 
Rating:
16
Votes:
20
 
 
Doot
272d, 2h, 8m, 10s old
Level:
75
 
 
#10
04 Nov 2008 03:49
 
 
The fatal flaw in this logic is that NO ONE thinks of reincs in terms of
earning them. Reincing is NOT the goal. Reincs are how you orient your player
to earn eq, earn exp, or earn gold. If you want to try earning something new,
you reinc so you can earn it. No one thinks "Gee, I think i'm going to go earn
that reinc now!" They think, "I'd like to try something different, maybe
soloing some cash, so I should go reinc tanksomethin." Reincs are the means
to the end, not the end itself.



Well, just to chime in my 2 cents, the real logic error is that NO ONE thinks
of reincs in terms of earning them. The simple fact that you have the
ability to re-position your stats and exp toward a greater goal is a tool at
your disposal to get something better/faster/stronger. Believe it or not, it
is possible to get everything in the game and never reinc. Players reinc not
because they can, but as you said so they can earn something new... so they
can earn it faster. Reincs are a tool, and there is a cost to utilizing it,
as there is with any other tools at your disposal.

This all made perfect sense in my head, but I at times suffer from slow brain
to mouth connection. If I am not making sense either ask me to clarify or
chalk it up to beer.

--Rek

 
Rating:
5
Votes:
10
 
 
Rekcedien
359d, 13h, 45m, 20s old
Level:
90
 
 
#11
04 Nov 2008 03:53
 
 
Rekcedien wrote:
The fatal flaw in this logic is that NO ONE thinks of reincs in terms of
earning them. Reincing is NOT the goal. Reincs are how you orient your player
to earn eq, earn exp, or earn gold. If you want to try earning something new,
you reinc so you can earn it. No one thinks "Gee, I think i'm going to go earn
that reinc now!" They think, "I'd like to try something different, maybe
soloing some cash, so I should go reinc tanksomethin." Reincs are the means
to the end, not the end itself.



Well, just to chime in my 2 cents, the real logic error is that NO ONE thinks
of reincs in terms of earning them. The simple fact that you have the
ability to re-position your stats and exp toward a greater goal is a tool at
your disposal to get something better/faster/stronger. Believe it or not, it
is possible to get everything in the game and never reinc. Players reinc not
because they can, but as you said so they can earn something new... so they
can earn it faster. Reincs are a tool, and there is a cost to utilizing it,
as there is with any other tools at your disposal.

This all made perfect sense in my head, but I at times suffer from slow brain
to mouth connection. If I am not making sense either ask me to clarify or
chalk it up to beer.

--Rek
After reading it I feel the need to clarify my point (must have been the
beer)... How I personally read Shinarae's point on all of this is that reincs
themselves are not soemthing you earn, but one of the steps in you earning
what it is you are after, and thusly part of earning that thing. It's not
that reincs themselves are earned.

I think that makes more sense now...

--Rek

 
Rating:
-2
Votes:
4
 
 
Rekcedien
359d, 13h, 45m, 20s old
Level:
90