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BatMUD Forums > Bs > Re:Why I play Batmud

 
 
#1
23 Dec 2008 12:38
 
 
Thorfinn wrote:
It's a double-edged sword. If we make the game easier for us...we make it
easier for them as well, and fewer fuck-tards will be discouraged. It
becomes a matter of quantity vs. quality in terms of our player base.
So in essence you'd be better off playing single player games?

Besides, paying wow to lvl 50 and telling it's crap is like going to a car
dealer, sitting on a new car and saying it's shitty to drive without
ever even testing it. WoW really starts when you get to the max level
and topend raid content. The amount of difficulty the game gives is
enough. When Sunwell Plateaus final gates were open, out of the millions
of players in the game, only a handful managed to kill the end boss within
reasonable time. Even now, when the level cap is raised and the mobs in that
raid instance are much lower than you, it still is totally impossible for
the bigger population of wow to even pass the first boss. Not to mention
the last one.

I admit, WoW has its problems as does any game. And besides, what the
hell have I been doing here for the past 14 years if WoW is almighty and
uber? Because I found that merchanting is a very relaxing hobby. It
rarely has anything to do with pkilling fucktarts, it's simple,
entertaining and time-consuming, but you can also make it very difficult
if you want to be the best. Just like World of Warcraft.

My point in this all is: why not broaden the spectrum how players
have to deal with the artificial limits of BAT. Why not make simple
things easier (like travelling, duh), moving from area to area is
still a pain in the nuts. Make pkilling optional. Make this and that
to make this a more approachable game and easy to become something,
but hard to be the best. Now it's hard to be anything.

~/A

 
Rating:
-4
Votes:
16
 
 
Acidia
1y, 181d, 5h, 45m, 26s old
Level:
91
 
 
#2
23 Dec 2008 12:40
 
 
Go play that WoW then if it's that awesome, we have had enough of those
wowtunes. There is wowmud out there too youknow.

 
Rating:
4
Votes:
8
 
 
Searc
1y, 41d, 9h, 48m, 25s old
Level:
90
 
 
#3
23 Dec 2008 14:16
 
 
Acidia wrote:
Thorfinn wrote:
It's a double-edged sword. If we make the game easier for us...we make it
easier for them as well, and fewer fuck-tards will be discouraged. It
becomes a matter of quantity vs. quality in terms of our player base.
So in essence you'd be better off playing single player games?

Besides, paying wow to lvl 50 and telling it's crap is like going to a car
dealer, sitting on a new car and saying it's shitty to drive without
ever even testing it. WoW really starts when you get to the max level
and topend raid content. The amount of difficulty the game gives is
enough. When Sunwell Plateaus final gates were open, out of the millions
of players in the game, only a handful managed to kill the end boss within
reasonable time. Even now, when the level cap is raised and the mobs in that
raid instance are much lower than you, it still is totally impossible for
the bigger population of wow to even pass the first boss. Not to mention
the last one.

I admit, WoW has its problems as does any game. And besides, what the
hell have I been doing here for the past 14 years if WoW is almighty and
uber? Because I found that merchanting is a very relaxing hobby. It
rarely has anything to do with pkilling fucktarts, it's simple,
entertaining and time-consuming, but you can also make it very difficult
if you want to be the best. Just like World of Warcraft.

My point in this all is: why not broaden the spectrum how players
have to deal with the artificial limits of BAT. Why not make simple
things easier (like travelling, duh), moving from area to area is
still a pain in the nuts. Make pkilling optional. Make this and that
to make this a more approachable game and easy to become something,
but hard to be the best. Now it's hard to be anything.

~/A
NNo offense, but how is traveling hard in Bat? Command alias's take care of
mundane traveling around town. There are plenty of teleportation spells and
the ferry takes about 3 mins tops to anywhere.

 
Rating:
3
Votes:
7
 
 
Pures
11d, 17h, 56m, 5s old
Level:
34
 
 
#4
23 Dec 2008 15:43
 
 
Pures wrote:
Acidia wrote:
Thorfinn wrote:
It's a double-edged sword. If we make the game easier for us...we make it
easier for them as well, and fewer fuck-tards will be discouraged. It
becomes a matter of quantity vs. quality in terms of our player base.
So in essence you'd be better off playing single player games?

Besides, paying wow to lvl 50 and telling it's crap is like going to a car
dealer, sitting on a new car and saying it's shitty to drive without
ever even testing it. WoW really starts when you get to the max level
and topend raid content. The amount of difficulty the game gives is
enough. When Sunwell Plateaus final gates were open, out of the millions
of players in the game, only a handful managed to kill the end boss within
reasonable time. Even now, when the level cap is raised and the mobs in that
raid instance are much lower than you, it still is totally impossible for
the bigger population of wow to even pass the first boss. Not to mention
the last one.

I admit, WoW has its problems as does any game. And besides, what the
hell have I been doing here for the past 14 years if WoW is almighty and
uber? Because I found that merchanting is a very relaxing hobby. It
rarely has anything to do with pkilling fucktarts, it's simple,
entertaining and time-consuming, but you can also make it very difficult
if you want to be the best. Just like World of Warcraft.

My point in this all is: why not broaden the spectrum how players
have to deal with the artificial limits of BAT. Why not make simple
things easier (like travelling, duh), moving from area to area is
still a pain in the nuts. Make pkilling optional. Make this and that
to make this a more approachable game and easy to become something,
but hard to be the best. Now it's hard to be anything.

~/A
NNo offense, but how is traveling hard in Bat? Command alias's take care of
mundane traveling around town. There are plenty of teleportation spells and
the ferry takes about 3 mins tops to anywhere.
Getting a exp/eq party together is almost always a 10-15 min wait time, even
after all members are told where to meet up.

 
Rating:
4
Votes:
6
 
 
Nikana
294d, 23h, 45m, 36s old
Level:
98
 
 
#5
23 Dec 2008 16:14
 
 
Nikana wrote:
Getting a exp/eq party together is almost always a 10-15 min wait time, even
after all members are told where to meet up.
How does this differ from WoW? The travel times are far longer there - sure,
you get to marvel at the pretty scenery but that gets old quite soon.
Acidia wrote:
Why not make simple things easier ... Make pkilling optional.
You're just tossing in ideas of stuff you don't happen to like, even though
it has very little (if anything) to do with any lack of players - perceived
or real.

The reality is that commercial online games have become much better than
they were back in early 1990s. There's nothing wrong with that - it's
actually a very good thing that there are excellent alternatives on the
market. But it's foolish to expect a hobbyist game to seriously compete
with these commercial entities. It's a bit like having your neighbourhood
football club and expecting that it will compete with AC Milan.

Pkilling or travel times is not a defining factor. The lack of stunning
visuals and a wellhyped and wellknown coherent storyline is.

-- Gore

 
Rating:
4
Votes:
14
 
 
Gore
A r c h w i z a r d
10y, 149d, 4h, 25m, 21s old
Level:
600 [Wizard]
 
 
#6
23 Dec 2008 20:31
 
 
Gore wrote:
Nikana wrote:
Getting a exp/eq party together is almost always a 10-15 min wait time, even
after all members are told where to meet up.
How does this differ from WoW? The travel times are far longer there - sure,
you get to marvel at the pretty scenery but that gets old quite soon.
Acidia wrote:
Why not make simple things easier ... Make pkilling optional.
You're just tossing in ideas of stuff you don't happen to like, even though
it has very little (if anything) to do with any lack of players - perceived
or real.

The reality is that commercial online games have become much better than
they were back in early 1990s. There's nothing wrong with that - it's
actually a very good thing that there are excellent alternatives on the
market. But it's foolish to expect a hobbyist game to seriously compete
with these commercial entities. It's a bit like having your neighbourhood
football club and expecting that it will compete with AC Milan.

Pkilling or travel times is not a defining factor. The lack of stunning
visuals and a wellhyped and wellknown coherent storyline is.

-- Gore
I'm confused, I thought AC Milan was a soccer team? My local football team
could CRUSH them! :)

 
Rating:
-4
Votes:
14
 
 
Val
N e w b i e  H e l p e r
1y, 195d, 18h, 43m, 54s old
Level:
90
 
 
#7
23 Dec 2008 20:30
 
 
Quote:
I'm confused, I thought AC Milan was a soccer team? My local football team
could CRUSH them! :)
The game you're referring to as "football" on the other is the one which is
played without a ball and where hardly any feet are involved.

 
Rating:
6
Votes:
10
 
 
Bone
1y, 267d, 16h, 2m, 13s old
Level:
74
 
 
#8
23 Dec 2008 20:52
 
 
Bone wrote:
Quote:
I'm confused, I thought AC Milan was a soccer team? My local football team
could CRUSH them! :)
The game you're referring to as "football" on the other is the one which is
played without a ball and where hardly any feet are involved.
No ball? We are definitely talking about different things... also, the game
i'm talking about has a lot of running around and stuff... tough to do without
using your feet! :)

 
Rating:
-4
Votes:
10
 
 
Val
N e w b i e  H e l p e r
1y, 195d, 19h, 32m, 16s old
Level:
90
 
 
#9
23 Dec 2008 21:48
 
 
Nikana wrote:
Pures wrote:
Acidia wrote:
Thorfinn wrote:
It's a double-edged sword. If we make the game easier for us...we make it
easier for them as well, and fewer fuck-tards will be discouraged. It
becomes a matter of quantity vs. quality in terms of our player base.
So in essence you'd be better off playing single player games?

Besides, paying wow to lvl 50 and telling it's crap is like going to a car
dealer, sitting on a new car and saying it's shitty to drive without
ever even testing it. WoW really starts when you get to the max level
and topend raid content. The amount of difficulty the game gives is
enough. When Sunwell Plateaus final gates were open, out of the millions
of players in the game, only a handful managed to kill the end boss within
reasonable time. Even now, when the level cap is raised and the mobs in that
raid instance are much lower than you, it still is totally impossible for
the bigger population of wow to even pass the first boss. Not to mention
the last one.

I admit, WoW has its problems as does any game. And besides, what the
hell have I been doing here for the past 14 years if WoW is almighty and
uber? Because I found that merchanting is a very relaxing hobby. It
rarely has anything to do with pkilling fucktarts, it's simple,
entertaining and time-consuming, but you can also make it very difficult
if you want to be the best. Just like World of Warcraft.

My point in this all is: why not broaden the spectrum how players
have to deal with the artificial limits of BAT. Why not make simple
things easier (like travelling, duh), moving from area to area is
still a pain in the nuts. Make pkilling optional. Make this and that
to make this a more approachable game and easy to become something,
but hard to be the best. Now it's hard to be anything.

~/A
NNo offense, but how is traveling hard in Bat? Command alias's take care of
mundane traveling around town. There are plenty of teleportation spells and
the ferry takes about 3 mins tops to anywhere.
Getting a exp/eq party together is almost always a 10-15 min wait time, even
after all members are told where to meet up.
Invest in a ship? I could travel to every continent and pick up a person on
each in max 10 minutes.

++ Dutois

 
Rating:
-2
Votes:
8
 
 
Dutois
2y, 5d, 5h, 56m, 1s old
Level:
93
 
 
#10
25 Dec 2008 13:13
 
 
Acidia wrote:
Thorfinn wrote:
It's a double-edged sword. If we make the game easier for us...we make it
easier for them as well, and fewer fuck-tards will be discouraged. It
becomes a matter of quantity vs. quality in terms of our player base.
So in essence you'd be better off playing single player games?

Besides, paying wow to lvl 50 and telling it's crap is like going to a car
dealer, sitting on a new car and saying it's shitty to drive without
ever even testing it. WoW really starts when you get to the max level
and topend raid content. The amount of difficulty the game gives is
enough. When Sunwell Plateaus final gates were open, out of the millions
of players in the game, only a handful managed to kill the end boss within
reasonable time. Even now, when the level cap is raised and the mobs in that
raid instance are much lower than you, it still is totally impossible for
the bigger population of wow to even pass the first boss. Not to mention
the last one.

I admit, WoW has its problems as does any game. And besides, what the
hell have I been doing here for the past 14 years if WoW is almighty and
uber? Because I found that merchanting is a very relaxing hobby. It
rarely has anything to do with pkilling fucktarts, it's simple,
entertaining and time-consuming, but you can also make it very difficult
if you want to be the best. Just like World of Warcraft.

My point in this all is: why not broaden the spectrum how players
have to deal with the artificial limits of BAT. Why not make simple
things easier (like travelling, duh), moving from area to area is
still a pain in the nuts. Make pkilling optional. Make this and that
to make this a more approachable game and easy to become something,
but hard to be the best. Now it's hard to be anything.

~/A
I've been playing WoW since the first beta's and I must say that "endgame"
bored the hell out of me by the time we went through BWL. 40-man raids were
uncontrollable, finding normal people that are able to concetrate were also a
challenge, but even then, every instance, except maybe Naxxramas was the same
boring tactic: whack trash, wipe on boss, whack boss, repeat till cleared. Oh
yeah, have fights about the loot.

Not saying that bat can't get boring, but I've been here for ... 10 years now
actually, and I"m still here, it's the community that attracts me here, the
one that WoW somehow lacks.

^o^

 
Rating:
2
Votes:
2
 
 
Favorit
A r c h w i z a r d
6y, 22d, 21h, 6m, 29s old
Level:
600 [Wizard]