Thorfinn wrote:
It's a double-edged sword. If we make the game easier for us...we make it
easier for them as well, and fewer fuck-tards will be discouraged. It
becomes a matter of quantity vs. quality in terms of our player base.
So in essence you'd be better off playing single player games?
Besides, paying wow to lvl 50 and telling it's crap is like going to a car
dealer, sitting on a new car and saying it's shitty to drive without
ever even testing it. WoW really starts when you get to the max level
and topend raid content. The amount of difficulty the game gives is
enough. When Sunwell Plateaus final gates were open, out of the millions
of players in the game, only a handful managed to kill the end boss within
reasonable time. Even now, when the level cap is raised and the mobs in that
raid instance are much lower than you, it still is totally impossible for
the bigger population of wow to even pass the first boss. Not to mention
the last one.
I admit, WoW has its problems as does any game. And besides, what the
hell have I been doing here for the past 14 years if WoW is almighty and
uber? Because I found that merchanting is a very relaxing hobby. It
rarely has anything to do with pkilling fucktarts, it's simple,
entertaining and time-consuming, but you can also make it very difficult
if you want to be the best. Just like World of Warcraft.
My point in this all is: why not broaden the spectrum how players
have to deal with the artificial limits of BAT. Why not make simple
things easier (like travelling, duh), moving from area to area is
still a pain in the nuts. Make pkilling optional. Make this and that
to make this a more approachable game and easy to become something,
but hard to be the best. Now it's hard to be anything.
~/A