In a nutcase, what you're saying, is, some wizards can't code correct
expvalues for their mobs. Ok.
I guess you failed to understand why smaller mobs are killed more often than
bigger mobs and since global tune is based solely on how often a mob is
killed, your reasoning seems weak.
I have never killed duzes for exp, the last time I tested I could do better
rate in beastlands than in duzelton.
Since you've so wonderfully explained how it works, I've changed my mind.
Remove personal tune altogether, it's not important what you do, it's
important what others do. Because of this, the low-cap of exptune should be
removed, monsters should actually give 0exp if killed enough.
Hey how about we just get rid of that silly 'exp' altogether?