Anyone that have player reaver guild knows that the monster races in batmud
aren't all that well divided. Creedy highbies would choose 'human' gain insane
bonuses and ruin the guild for newbies that want to roleplay by choosing
'dragon' and getting only 1/100 of the kills compared to humans.
Anyone that have player reaver guild knows that the monster races in batmud
aren't all that well divided. Creedy highbies would choose 'human' gain insane
bonuses and ruin the guild for newbies that want to roleplay by choosing
'dragon' and getting only 1/100 of the kills compared to humans.
Naturally the bonuses could depend on the rarity of the race. "human" would
get minor bonuses, while 'headless_pope' would have the insane bonuses.
In other non-news, the knight guild's strike skills (power slash, precise
slash) already get bonuses based on used weapon and opponent's race (The bonus
race for 2h swords is incidentally 'human').