Download Game! Currently 116 players and visitors. Last logged in:XoSloppyGotrekBnm

BatMUD Forums > Bs > Feedback from the field - Night of the Redfang

 
 
#1
01 Nov 2010 11:40
 
 
Moon has shifted and the curse has washed away. Even tho it all ended up in
mudwide restore something special did happened :)
Here are few pointers I saw/experienced, and well how did I see all play out.

- This time event played totally in the outerworld which worked nicely as a
midway... out of daily exp-grinding runs on areas but not totally isolated
warfield somewhere in the backs of Furnachia. Monsters were plentiful but
finding the pretty rare mid-bosses (1 per 30mins or so) was sometimes imho way
too resource draining... Anyone else loved those few "Sea at western Laenor"

- Gaining points/rewards had this time gotten an little overhaul and the
weight was clearly on newbie vs. hibie with measuring values of lvls and
rebirth count. This was a good idea cause bigger player clearly might have
more potential. It just stumbles on the fact that lvls count so little
nowadays. The weight was also very twisted. In the end it meant that for me as
a 100lvl eternal it took 8h45mins straight playing including full event-boss
circle to finally nail the 50points. Where I heard few my friends (lvl50 or
so) got that 50points in less than 30mins of very little work.

- Bossmonsters were this time avail much better for anyone who dared to try.
Midbosses kept on spawning and anyone could hunt those for candles. Also the
idea that final boss is killable multiple times gave more people possiblity to
test that out compared to the handful of powerplayers like before.

- Just got to love the creativity on these events and monsters. Anyone else
ran into Moby Dick,Kraken,Sonic the hedgehog,Catoblepas just to name a few? :)
Also especially on bosses the final one was fun to try out and well the Truga
petrify special fits much better to Basilisk anyway!

- Rewards... ah yes the always favorite topic. Again (as far as I saw) this
was something that was on the right track. You couldn't this time get better
stuff with 30min work in one-shot event that with years of playing which was a
huge plus (can correct me if im wrong). Or at least the necks were there for
anyone to get and didn't see any staggering eq-drops. What I still didn't get
was why-oh why did those +stat boosts to eq with remnants be permanent. 1 year
boost and I bet people would had been more than happy playing around adding
some funky buffs to already good eq.

- Oh the bugs - Always so funny. Best I heard this time was beastmaster mounts
turning into event monsters on random.

- Overall I enjoyed the event. Wasn't perfect (Shrug, what is?!) but many
things were learnt from last events and now new adjustments were made clearly
to test if this would work better. The power-handicap and whole perma-stat
boost things were imho this time the biggest "flaws" but well I bet there is
many who disagree with me. Best factors was that more people could join up and
try for the bosses and well the creativity of the events always staggers me.
My judging would be a steady 8.

Thank you!

 
Rating:
10
Votes:
10
 
 
Zerks
2y, 62d, 2h, 57m, 58s old
Level:
100