Ok, wasn't planning to post this soon after last post, but some things came to
my mind.
I add few things to previous article before someone else does it:
1. Old mages were 35 lvl, but of course there were conjurers which were
25lvls. So you had all types and typeprots at 75lvl. New mages get 6 out of 7
types and prots at 95lvl. So big difference anyways. Dunno if it's point to
even take half type at lvl100..
2. Rebirth(s). You also get choise not to take all raceguild-levels, one less
per rebirth, so I have only 2 raceguild. But it only offers more levels to
races which don't get anything from raceguild. So now many races have some
racial useful skill at last level of raceguild, so you have to take all levels
of raceguild. Also you don't really get much out of those "extra" levels
before lvl100 and not even then because 3 lvls is not enough, 5 lvls would
give you really good advantage with guild choices, and that would be maybe out
of tune. There is lots of talk about rebirth 4, but I don't really know how
they could implement it if you are not allowed to get any meaningful bonus
from rebirthing?
Also, I was wondering what really is difference of newbie, midbie and highbie
(and oldbie!). Ok, newbie is anyone who is not yet midbie, but what is line of
midbie and is it like middleclass in rl society?

Middleclass should be the most numerous class that actually keeps the society
going. But I don't think we have much midbies here, only newbies and highbies,
and then us old players who haven't advanced enough to be highbie.
End of post.
++Beliah Thevil