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BatMUD Forums > Bs > Re: No-life of the oldbie ramblings

 
 
#1
28 Feb 2011 21:47
 
 
More things to think about..

1. Lag. I remember real lag when connections were sometimes slow and
bat-server was not that good compared to server we have now.
There was also queue to game somewhere 1999-2000 for a short time, limit for
players in game was 150.
Many new players haven't experienced that you need to wait to get in the game.
But even nowadays we get lag bursts, that is weird.
Should not be because of the server but because there is so much spammy stuff
happening in the game?
I hope coders don't intentionally add anything that might cause demanding
calculations for processor without limit?

2. Robbing. I came to game after they removed thiefs, but still there were
people who would pkill you for just looking at them.
Well I think it's safe to say that skill that can steal your stuff doesn't fit
here, because if it takes your months/years to gather your set
and then someone can steal it in minutes. Or if they would add thieves again,
it would completely change the game.
Other thing is player city raiding. For new players it might be annoying to
spend money to guards, but in the end it adds some flavour to game
that your stuff is not completely safe. It's big and complex system, the whole
pcity and guards and removing the chance of raiding would be stupid.
Anyways I don't really think that anyone have actually fought guards to steal
if there is more than one of them and they block and cast nasty spells.
Seems you need to be very inventive to raid castles, like that magic tower
floating past guards and player being inside it.
Ok, I have lost my set 3 times. First time was when "went" to batcity jail and
left all I stuff in box they offer there and game crashed.
I went to jail after crash, but my stuff wasn't in the box, so that was it.
Next time one player, who is wiz now, abused alch potions.
He gave me potion to taste, so I did. The potion forced me to keep clear, and
drop all, and I fell uncon. Then he just took my stuff..
That certain potion got fixed but it didn't bring my eq back. Third time
someone actually robbed my room, because I had my guards in a stupid way.

3. People behind player characters. When I started, there were lots of
underaged teens playing like me.
I don't think nowadays teens play this kind of games. You have different
playing style and more time when you are a kid.
Now many players have careers, wife/girlfriend and even kids. That makes you
demand more from the free time you can spend, valuing what is worth it.
That greatly affects playing style. Well, then there is nolife-players. I
don't really think many of them have jobs,
in real life they might have hard time, so it also mirrors to this game,
making it the center of universe for them.
So there is actually ethical issue about making addictive game that you can
spend years of your life, hehe!

I end my post here, before I get removed.

++Beliah Thevil

 
Rating:
4
Votes:
6
 
 
Beliah
1y, 69d, 21h, 4m, 24s old
Level:
55
 
 
#2
10 Mar 2011 10:39
 
 
Thank you for your ramblings Beliah. No, seriously thank you.
An old fart like me, that has not seen the game in many years (8) is quite out
of touch. I'm still coding stuff, quite aware of the fact that I am completely
clueless about tune. I have to trust newer, fresher wizards for tuning my
creations because the game has changed so much.
It is really nice to see your point of view. It gives some perspective.

Some comments:
Quote:
It is funny to see the priority of tunes, some stuff get tuned right away.
Then some things take a long time when the tune hits. Let's see..
This is of course a result of how Bat RY works. As you know it's community
based and we're all here because we like it. Noone gets paid for any of it. As
a result of this, coder X can simply ignore whatever he doesn't feel like
doing and concentrate on what he likes, like getting his own creations into
the game.

To make matters worse, most of the game is coded by people who have quit years
and years ago. To pick up where they left isn't always easy as the code is
mostly not documented at all, or resides in somebodys homedirectory most
wizards cannot access, or is total spaghetti and would require a complete
rewrite. Often it isn't as rewarding either. New content is usually met with
applause and cheering but nobody notices that you recoded some old code that
has been working for ages, even if it often is much harder.

Guilds and areas in particular is holy ground. You do not meddle in the
content of others. Unless they are completely inactive of course. But messing
with an active coders stuff is a big no-no unless it's a panic fix (game won't
boot, area entrance is borked etc). If said wizard for any reason cannot or
does not want to do anything about it right now it does not get done. It's as
simple as that I'm afraid.
Quote:
But even nowadays we get lag bursts, that is weird.
I hope coders don't intentionally add anything that might
cause demanding calculations for processor without limit?
No, we do not intentionally create lag. Usually when we handle a lot of data,
such as the once-per-boot cleanup of the old broker, we go out of our way to
make it smooth, for example making it do the magic in a bunch of batches with
a few seconds in between. This is not multithreaded after all, so if one
command takes a long time to execute, everything else freezes.

Sometimes it might get out of hand though. I remember rechie used to lag the
mud to hell (is that fixed?). Inexperienced coders might make some mistakes
with some inventory checking or other functions that might handle large
batches of objects. If you notice these, please report them so we can fix
them.



 
Rating:
1
Votes:
1
 
 
Malar
W i z a r d
7y, 40d, 16h, 45m, 44s old
Level:
101 [Wizard]