I think this is very topical also in BatMUD design and something to really
keep in mind when evaluating especially endgame content. When it comes to lets
say Eq runs or bosses we surely have great difficult ones but also punishing
ones. Great indicator is which are praised and liked and which are rarely even
mentioned or visited.
Not going to analyse more on anything specific here... its totally another
topic. Just check the video and think yourself