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BatMUD Forums > Bs > Re: barbs balanced

 
 
#1
06 Feb 2018 09:50
 
 
nothing is wrong with barbs. maybe you should re-evaluate the types of
monsters you are killing. maybe you should also contemplate exactly what the
role of a barbarian is in most parties.

as a side note, a lot of guilds dont have things that advance higher after a
certain point. its great you point such things out though as this new
information you have provided will give the admins/coders a good plan of
action as to what to do. let me get out the chalkboard and put your stunning
revelation for everyone to see. 'barbarian rep becomes just a number which
grows higher and contributes nothing after a certain point' and 'rangers,
maxed easily and bird does not have enough emotes'

in other news, dont bother being barbarian unless barso.

it seems that with your extensive knowledge and whatever playstyle you have,
perhaps barbarian is just too complicated a guild for you. frankly, a guild
with two skills that are easy to use should actually be a guild best suited
for mindless bash and slash.

dont beastmasters get fluffy mounts which tank for you and do stuff also? i
mean if we are gonna complain about barbarians running out of eps, are we
going to have the same talk about tigers running out of sps very quickly from
tiger claw?

also i think barsoomians were in the game before barbarians. thus the guild of
barbarian is more likely to have made barsoomians better than vice versa.

 
Rating:
3
Votes:
3
 
 
Conquer
7y, 57d, 3h, 55m, 14s old
Level:
107
 
 
#2
07 Feb 2018 18:54
 
 
Thanks for the reply Conquer. I'm just curious on what I have done to receive
such an insulting and hateful reply..
If someone is wrong in something do you always bash them to the ground for
being stupid in your opinion?

I only posted my thoughts based on the experience that I've gathered during my
barbarian playtime.
As far as I understand this game wants to be one of the best if not the best
mud there is and therefore the feedback from its players should be kind of
important to the batmud developers.
Any feedback even if it's faulty to some, is precious, because it's still true
like in my post. Whether it needs to be addressed in some way or not is a
different story but I see no reason to attack at the feedback giver like this.
After all I'm only trying to make batmud a better game, if not always
succesful, at least I'm trying to bring thoughts in.
Well... you did that too and at the same time showed every new player how
disencouraging it can be to have thoughts.

I'm not going to push my thoughts and feelings any further now then. You really
got to me.. I'm so wrong and barbs are perfectly fine, nothing needs to be
done, ever. 8)

 
 
 
Argonath
1y, 16d, 15h, 52m, 7s old
Level:
95
 
 
#3
07 Feb 2018 20:46
 
 
Just a few thoughts:

Barbarians are, along with tarmadruids, the most sought-after member for off
parties, that doesn't exactly scream "weak guild".

Slow regen when soloing is a potential issue across the whole nomad
background, not anything specific to barbarians.

Being able to reliably true-stun mobs and prevent all damage from them would
be quite imbalanced.

If the other guild combos suit your playstyle better, why not play those?

New players generally aren't avid readers of the 'bs' newsgroup, so wouldn't
worry about those too much here :)


 
Rating:
6
Votes:
6
 
 
Nepos
2y, 63d, 18h, 26m, 4s old
Level:
80
 
 
#4
07 Feb 2018 22:04
 
 
Thank you Nepos, for an appropriate answer.

I know barbarians are wanted in basic parties. Ofc it's nice when they make
everyone hit harder with their abilities.
But for solo barbarianranger's point of view it's a bit different thing.

In 2011 Patriot actually started a post about barbarian EP and EPR. I commented
on it wishing a wizard to take a look at the points he made and a wizard
actually answered:

"I'll take a look at them tonight and provide some commentary. I haven't given
this guild much love since I inherited it, maybe it's time for some upgrades."

-- Lord Tarken 'Master Bugfixer' Aurelius, the ArchMagus

He never made a commentary though and there haven't been any upgrades or even
changes, as far as I know.

"Slow regen when soloing is a potential issue across the whole nomad
background, not anything specific to barbarians."

This is true but do the other nomad guilds have to spend as much ep per mob as
barbarian has to? Unless barb is killing stuff which dies in 4-5 rounds with
the help of lure(problem is, those mobs pretty rarely yield any rep)

"Being able to reliably true-stun mobs and prevent all damage from them would
be quite imbalanced."

Yes. In parties at least, otherwise, not so much. In solo play bc+lure against
a 50k mob only gets it to about 50% hp and can't use them anymore, rest of the
50% is a pain, even more so when you currently take damage even during
bc+lure.
If the stuns would be at least sometimes true-stuns, it would help some and at
those times it would feel useful to spend that amount of ep on 2 moves that
kind of mandatory per mob..

"If the other guild combos suit your playstyle better, why not play those?"

I would rather not discard a guild(or the nomad background entirely) which I
enjoy otherwise just because it feels lacking in some points. At least I want
to try and and speak for the points first before I decide to discard it.

 
Rating:
-1
Votes:
1
 
 
Argonath
1y, 16d, 17h, 33m, 33s old
Level:
95
 
 
#5
08 Feb 2018 10:59
 
 
sure you can interpret my post as an insulting hateful reply. frankly, you
could even say that i went as far as pointing at your observations and
tactfully called you a moron without actually having to write out 'jesus
christs, look at this moron.' yet it makes for better reading material when
the sarcasm is so thick and obvious that you the OP might take offense to a
carefully drafted hysterical response

so you raise some more points in your next responses. earth shattering stuff
such as solo barbarians would benefit from being able to true stun monsters.
then you say sure it would be quite op if people were in a party and they
could repeatedly true stun a monster, BUT WAIT its not that op for solo
players.

lets take a moment to think about your phrasing there. if i can tie a
comparable quote from a real estate genius, successful business owner,
billionaire turned politician who now leads the free world who made a comment
about 'we've ended the war on beautiful, clean coal'

clean coal. right. cause burning coal absolutely does not pollute the
environment. extracting coal from the ground is an environmentally friendly
process which leaves the surrounding area intact and as it was prior to the
extraction process.

true stun might be op for parties, but its not that op when you are solo, so
its ok. we should make this happen. because everyone in this game only plays
solo. we should just abolish partying because things just get out of control.

maybe, in solo play, you shouldnt be trying to solo 50k monsters. if you can
get it to 50% before your once per monster skills are used and expensed maybe
you should find a monster that has 50% of the hp of a 50k monster and just one
shot it. cause as you stated, that last 50% 'is a pain'

would it be a stretch to say if you had 2x 25k monsters which are worth 2 rep
each. you could kill them before you killed the 50k monster that is worth 5
rep? let that settle in for a minute.

(pause)
(longer pause)


(deep thought provoking pause)

did i just blow your mind?

then we have your argument of how a NON BARB nomad spends less ep and does
more damage and kills things faster than your barbranger.

so why the fuck are you a barbarian if you believe that other nomad guilds are
better at ep consumption and damage output than a barb? clearly you have
answered your own problem with your insight.

 
Rating:
2
Votes:
6
 
 
Conquer
7y, 58d, 9h, 40m, 47s old
Level:
107
 
 
#6
08 Feb 2018 11:04
 
 
you raise valid points about how in 2011, someone said they might take a look
at something. many years later. nothing was done.

in other news. new priests are coming in two weeks.

for the whole true stun stuff, you can also consider that the stun code works
both ways. you know all of those times you get stunned and you get to flee
from combat because you arent truly stunned? think about all the times you
survived because you werent truly stunned. now lets implement your suggestion
of man, the true stun rate needs to be increased many times over so that my
solo rate can go up.

in 4 days of playing time, are you going to be writing a post about how unstun
potions such balls and how every monster that stuns you kills you and you cant
run away and you dont hit back and life is just miserable?

no? didnt think that far ahead? its alright, most people are unable to
actually think big picture implications.

man i personally hate it when monsters fight back tho. it'd be great if shit
just never hit me and i can just afk combat and look at my work stuff or read
the latest trump news or continue writing my memoirs about how i thought i was
a socialist but might actually be a communist. wouldnt life even be easier if
everything was just given to me. why should we stop at how often true stun
happens. we should just make it so monsters never fight back and its just a
dps race to see how long it takes for me to kill this inanimate object that
has exp and gold in it.

what if those inanimate objects decided to post to the admins and #metoo
becomes a thing because they just wanna fight back and occasionally kill some
axe wielded mortal?

with regards to bashing people into the ground. its the internet. its serious
business. i could also point out that your post did garner and overwhelming
amount of - votes. lets be perfectly honest with the voting system too. the
majority of players dont even vote to posts, so when your post has scored a
-12 rating out of 12 (last i checked) based on real world voter turn out which
could be 45% of the population, we could draw a conclusion that 30 people read
your post. 12 of them voted, and all 12 voted your post negatively. in reddit
terms, that post would be sent straight into the garbage so that the next 30
people who look to read posts wouldnt have to be exposed to your thought
process.

 
Rating:
4
Votes:
6
 
 
Conquer
7y, 58d, 9h, 40m, 47s old
Level:
107