Download Game! Currently 78 players and visitors. Last logged in:AceduckFuserCaveronRabo

BatMUD Forums > Flame > Re: parry and weapon speed feature

 
 
#1
17 Sep 2005 15:36
 
 
With parry 0 I do 62% of the damage I did before adding weapon speed.
With parry 25 I do 56% of the damage I did before adding weapon speed.
With parry 51 I do 38% of the damage I did before adding weapon speed.
This is avarage of 49 combat rounds with 2h sword and no-dachi.

With parry 0:
I can do 41 hits in 49 rounds (42% of normal amount), while the damage is only
50% higher.
As you can easily see decreasing amount of attacks by 58% requires increase of
damage by 138% (100/42=2.38 so old damage * 2.38), not 50% (* 1.5)
To keep balance similar to the one before changes we ought to do same damage
with parry similary efective to parry before tune settings. Atm parry 25?
works as good as parry before changes.
With parry 25:
I can do 37 hits in 49 rounds (37.7% of normal amount). Decreasing amount of
attacks by 62.3% requires increase of damage by 165.2%, not 50%.
With parry 51:
I can do 25 hits in 49 rounds (25.5% of normal amount). Decreasing amount of
attacks by 74.5% requires increase of damage by 292.1%, not 50%.
I am unaware how increasing damage dice affects total damage done by weapon
after being modified by size+str+dam eq. But overall with parry 25 now, i do
56% of what i did before the changes. Almost 2 times less then what it used to
be. Not sure if that damage downtune was intetntional but according to duke's
post we should do overall the same damage, and not half of what we did.

 
Rating:
14
Votes:
20
 
 
Krzysiek
1y, 313d, 8h, 26m, 33s old
Level:
99
 
 
#2
17 Sep 2005 20:44
 
 
Krzysiek wrote:
I am unaware how increasing damage dice affects total damage done by weapon
after being modified by size+str+dam eq. But overall with parry 25 now, i do
56% of what i did before the changes. Almost 2 times less then what it used to
be. Not sure if that damage downtune was intetntional but according to duke's
post we should do overall the same damage, and not half of what we did.
The most common use of offtanks is with stunners. My personal damage in
these parties has _increased_ by 20%, 30% if a psi is available. This is due
to the stun tune which brings up your hits/rnd ratio considerably, regardless
of the weapon you are using or your parry setting.

Just go out, get some stunners and wield a bus in your hand and you'll be
making way more damage than ever before... silly ain't it?

Notice how all the whining has stopped? People have actually tried things out,
realised the uptune and are now too busy abusing it.

 
Rating:
-11
Votes:
17
 
 
Nosunrise
325d, 3h, 44m, 48s old
Level:
97
 
 
#3
18 Sep 2005 05:25
 
 
Nosunrise wrote:
Krzysiek wrote:
I am unaware how increasing damage dice affects total damage done by weapon
after being modified by size+str+dam eq. But overall with parry 25 now, i do
56% of what i did before the changes. Almost 2 times less then what it used to
be. Not sure if that damage downtune was intetntional but according to duke's
post we should do overall the same damage, and not half of what we did.
The most common use of offtanks is with stunners. My personal damage in
these parties has _increased_ by 20%, 30% if a psi is available. This is due
to the stun tune which brings up your hits/rnd ratio considerably, regardless
of the weapon you are using or your parry setting.

Just go out, get some stunners and wield a bus in your hand and you'll be
making way more damage than ever before... silly ain't it?

Notice how all the whining has stopped? People have actually tried things out,
realised the uptune and are now too busy abusing it.
So now every newbie in the game who cant get a psi or tiger
to stun for them, and/or likes to solo is fucked

- blackstar -

 
Rating:
6
Votes:
24
 
 
Blackstar
242d, 19h, 43m, 41s old
Level:
80
 
 
#4
18 Sep 2005 05:28
 
 
Nosunrise wrote:
Krzysiek wrote:
I am unaware how increasing damage dice affects total damage done by weapon
after being modified by size+str+dam eq. But overall with parry 25 now, i do
56% of what i did before the changes. Almost 2 times less then what it used to
be. Not sure if that damage downtune was intetntional but according to duke's
post we should do overall the same damage, and not half of what we did.
The most common use of offtanks is with stunners. My personal damage in
these parties has _increased_ by 20%, 30% if a psi is available. This is due
to the stun tune which brings up your hits/rnd ratio considerably, regardless
of the weapon you are using or your parry setting.

Just go out, get some stunners and wield a bus in your hand and you'll be
making way more damage than ever before... silly ain't it?

Notice how all the whining has stopped? People have actually tried things out,
realised the uptune and are now too busy abusing it.
And another note, when mob is stunned duke said your parry
is auto set to 0, and when mob comes out of stun its brought
back to your previous setting. so you arrent getting any bonus first
off, because before this parry 51 tune you had that same parry 0
hitting capacity with full defense, its just an illusion

- blackstar -

 
Rating:
-4
Votes:
14
 
 
Blackstar
242d, 19h, 43m, 41s old
Level:
80
 
 
#5
18 Sep 2005 09:41
 
 
Blackstar wrote:
And another note, when mob is stunned duke said your parry
is auto set to 0, and when mob comes out of stun its brought
back to your previous setting. so you arrent getting any bonus first
off, because before this parry 51 tune you had that same parry 0
hitting capacity with full defense, its just an illusion
Not?
With full stun you hit at least 1/rnd, regardless of weapon.
With parry 0 you hit way less than 1/rnd if wielding a large weapon.
So, it's no illusion and you just posted crap without knowing the facts. ;)

 
Rating:
-1
Votes:
9
 
 
Nosunrise
325d, 4h, 56m, 33s old
Level:
97