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BatMUD Forums > Flame > unpopular eqmobs

 
 
#1
03 Oct 2005 21:48
 
 
Of course every mud has their not-so-popular beasts, be the reasons whatever,
but for me it starts to seem the list in batmud is getting a bit long. There's
a number of mobs that simply doesn't drop anything worth the trouble, the loot
have better equilevants acquirable from easier mobs or simply utterly useless.
Still, some of the mobs are well coded and interesting, so it's kinda sad to
realize the talented coders won't get the respect they deserve because of
badly balanced equipment.

Grimoor, Silver dragon, Pennywise, Gwerg, Krystanimyth, Ogaitnas Iuqnarf,
Behemoth, Merelix, Magenta dragon, Abriel, William... Necropolis in some sense
too, you continue the list if you want.

These are prolly the most selfevident examples. Nuns might kill some of the
evil aligned ones for restores/tasks, psis do Grimoor for quest but that's
pretty much it.
(well necropolis is bit more popular but it seems to be pretty much general
opinion that it could've been designed better, atleast after it was changed
year or two ago)

I know little about how coding teamwork and such work in batmud but I wish the
possibly retired/inactive wizzes would hand over their code to someone willing
to tweak em. Those active ones who recognize their mob from the list and are
willing to discuss this further, feel free to tell me privately. Others, flame
away and drown in a lava well meanwhile.

PS. :)

 
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Nuane
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