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BatMUD Forums > Flame > Re: self-healing monsters, THANK JUU!

 
 
#1
10 Sep 2006 18:24
 
 
Ok. I can understand how monsters would love to heal themselves now and then,
but so would I love to have fucking greater mage single blast, area, habo AND
heals. Not to mention roughly 20k hit points.

But I digress. What\'s up with the damn critters chaining heal when you\'re
out of room too?

Case 1:

2 offtanks went to visit Fistan, mighty 40k mob. One run, BS? After heals
(30-40 seconds), EXC. Repeat, rinse, until we found a mage to shoot it down
(and even then, barely, with 2 tanks offing AND a mage shooting it) (part of
spiritual nun restore)

Case 2:

Winger in Atlantis (150k mob). During regen break, it went from BS to GS (all
of 2 minutes). Even between runs, it sometimes went up up to two fucking
shapes. Thank you! And this after finding that it was manashrug, cast
ccw/habo/ga/lava storm so it\'s not exactly one-run mob unless you\'re doing
6man at least.. (strong nun restore behind it too, requiring killing 2 130kish
mobs that do this tricklist + 1 smaller one)

 
Rating:
-4
Votes:
14
 
 
Daerid
362d, 15h, 2m, 57s old
Level:
100
 
 
#2
10 Sep 2006 18:24
 
 
P.S.

If this is feature, give x3 exp value multiplier to bs mobs like this, please.
If not, fix it! It\'s damn annoying..

 
Rating:
1
Votes:
5
 
 
Daerid
362d, 15h, 7m, 50s old
Level:
100