Hampuusi wrote:
I found this new outworld mapping very disturbing. First of all, long desc and
exits in outworld are now at different order than in areas. Second, you see
exits as 'east,west,north' as they used to be e,w,n which really were shorter
and faster to read. Third, this change makes outworld look like some ugly
fuckmud I tried once and it really pisses me off.
Make it more readable by returning those N/S/W/E/Etc. would very VERY, good,
and placing them at the bottom line or very top line (or something easy to
see, allow us to see without looking at the "long desc" of the outworld room,
and please allow us to see JUST the circle of trees or whatever the grid of
where you are so in mxp i can have a little square box when I type "look", I
play on a small laptop most often for this game these days and it's impossible
to use mxp when it takes huge amounts of vertical/horizontal space. Basically
a little square with the "map" and the exit directions, would be awesome for
mxp, the size of a big stamp on my windows.
Also, please increase the map to display at least the amount of squares
displayed in look, currently the map is the way the new "look" should be, in
terms of size/readability. It shouldn't be "too" hard to add these options to
make "look" as useful/quick as map, just a few optimizations and options for
users would make it much better. Also allow "toggle off" of monsters, so we
can view just terrain, like map (not necessary if map is expanded to match
look grid)
(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)