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BatMUD Forums > Flame > Re: This is bullshit

 
 
#1
16 Apr 2007 01:24
 
 
6 hrs in tyra, killing all blocking mobs and then taking tyra to nigs. Best
combo of sword + boots. THEN

You are caught in the cyclone. You wished you had choosen a better shelter. It
picks you up and you are thrown away by its strong turbulent wind.

Too bad in that area the door locks and you cant get back in.

Look, i wouldnt complain if we had wiped in castle and failed that way. But
these events are just completely FUCKING OUT OF CONTROL. Failing rechie cause
someone is drunk and wants to run magic eater, failing tyra once cause of an
unannounced exomorph event and then failing it again cause someone wants to
run cyclone. These events have been complained about over and over but
nothing is done. I guess everything is ok.


This isnt fun.

This is just a frustrating waste of my time

Expect to continue losing players from this game.

Blayke

 
Rating:
27
Votes:
37
 
 
Blayke
N e w b i e  H e l p e r
1y, 254d, 12h, 12m, 2s old
Level:
100
 
 
#2
16 Apr 2007 09:53
 
 
Blayke wrote:
6 hrs in tyra, killing all blocking mobs and then taking tyra to nigs. Best
combo of sword + boots. THEN

You are caught in the cyclone. You wished you had choosen a better shelter. It
picks you up and you are thrown away by its strong turbulent wind.

Too bad in that area the door locks and you cant get back in.

Look, i wouldnt complain if we had wiped in castle and failed that way. But
these events are just completely FUCKING OUT OF CONTROL. Failing rechie cause
someone is drunk and wants to run magic eater, failing tyra once cause of an
unannounced exomorph event and then failing it again cause someone wants to
run cyclone. These events have been complained about over and over but
nothing is done. I guess everything is ok.


This isnt fun.

This is just a frustrating waste of my time

Expect to continue losing players from this game.

Blayke
Events are run automatically these days. Vast majority of events that aren't
flagged for manual-only run are started automatically upon a certain timeout.
And while I do share your frustration, events are a part of this game, be they
beneficial or not. I suppose you wouldn't whine as much if that autostarted
event was Sharon.

^o^

 
Rating:
-23
Votes:
35
 
 
Favorit
A r c h w i z a r d
5y, 12d, 22h, 14m, 0s old
Level:
200 [Wizard]
 
 
#3
16 Apr 2007 16:45
 
 
I agree with Blayke and it must be pretty frustrating to go through
the trouble of setting up a 9 man party with everybody committing time
to it, only to see it ruined after 6-7 hours by an unforeseen event.

In general, I think we have too many events that have a purely
negative impact ("you have to complete the event because otherwise the
gameplay is ruined") and which are not by any means voluntary.

Whether they are autostarted or manually started doesn't matter, but
IMO events that temporarily make the game "unplayable" should:

1. Be announced in advance (most unique events are) _OR_

2. Allow players to decide if they want to take part in it/get
effected by the event _OR_

3. Have a substantial reward to offset the ruining of ongoing parties/
other activities.

-- Gore

 
Rating:
35
Votes:
39
 
 
Gore
A r c h w i z a r d
9y, 31d, 16h, 32m, 30s old
Level:
600 [Wizard]
 
 
#4
16 Apr 2007 22:56
 
 
Gore wrote:
I agree with Blayke and it must be pretty frustrating to go through
the trouble of setting up a 9 man party with everybody committing time
to it, only to see it ruined after 6-7 hours by an unforeseen event.

In general, I think we have too many events that have a purely
negative impact ("you have to complete the event because otherwise the
gameplay is ruined") and which are not by any means voluntary.

Whether they are autostarted or manually started doesn't matter, but
IMO events that temporarily make the game "unplayable" should:

1. Be announced in advance (most unique events are) _OR_

2. Allow players to decide if they want to take part in it/get
effected by the event _OR_

3. Have a substantial reward to offset the ruining of ongoing parties/
other activities.

-- Gore
This could be a valid approach, some events (maybe even most of them) could
use some rebalancing already long ago. Problem is - lack of volunteers to take
on a tedious job. Although I agree with Gore here, events which potentially
ruin gameplay could be refined to reduce impact on eq parties. How and when,
however, still remains an open question. If someone happens to have coding
skills and is willing to take on the job, talk to Durand or myself, we'll see
what we can do. Even valid ideas about reducing impact would be welcome.

^o^

 
Rating:
1
Votes:
7
 
 
Favorit
A r c h w i z a r d
5y, 13d, 11h, 12m, 19s old
Level:
200 [Wizard]
 
 
#5
17 Apr 2007 08:26
 
 
Events are fine as they are.

There are only coupla events and blood bath that can cause harm but seems that
you can predict all those events. When killing some monster like beholder
there is probably at least 1 person in 9man party who knows when some event
was last run. If you want to be certain it's not difficult to do some
groundwork. Escpecially blood bath is easy, you just type: tell damogran boot.

As for cyclone event, it doesn't throw you away that often. Checking logs
starting from 2003, I've cycloned only FOUR(4) times. Most of people just
ignore whole cyclone event. And besides in case of tyra there are at least two
things you could have done to avoid being fucked by cyclone.

You were just unlucky.


 
Rating:
-17
Votes:
31
 
 
Lyriikka
1y, 60d, 4h, 43m, 14s old
Level:
99