Gore wrote:
I agree with Blayke and it must be pretty frustrating to go through
the trouble of setting up a 9 man party with everybody committing time
to it, only to see it ruined after 6-7 hours by an unforeseen event.
In general, I think we have too many events that have a purely
negative impact ("you have to complete the event because otherwise the
gameplay is ruined") and which are not by any means voluntary.
Whether they are autostarted or manually started doesn't matter, but
IMO events that temporarily make the game "unplayable" should:
1. Be announced in advance (most unique events are) _OR_
2. Allow players to decide if they want to take part in it/get
effected by the event _OR_
3. Have a substantial reward to offset the ruining of ongoing parties/
other activities.
-- Gore
This could be a valid approach, some events (maybe even most of them) could
use some rebalancing already long ago. Problem is - lack of volunteers to take
on a tedious job. Although I agree with Gore here, events which potentially
ruin gameplay could be refined to reduce impact on eq parties. How and when,
however, still remains an open question. If someone happens to have coding
skills and is willing to take on the job, talk to Durand or myself, we'll see
what we can do. Even valid ideas about reducing impact would be welcome.
^o^